SL22W07: Difference between revisions
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* | *define whole chunk area, add sub-selection for the feature dimension | ||
* | *test movement mode of smaller selections with asteroids | ||
* | *chunk save minified | ||
* | *creates normal chunk area but only selects blocks not air | ||
* | *chunk modify | ||
* | *starts movement mode of saved area | ||
* | *kept in chunkli storage. movement updates | ||
* | *Chunkli sub-chunk data management approach: | ||
** | **define location as middle loc (Point3 Rectangle?) | ||
** | ** | ||
* | * | ||
* | *Asteroid params: use point3/rect (+ width, height, depth as params) | ||
* | *use noise function for roughness | ||
* | *action for asteroid field grabs multiple places on surface/ underground and moves them within the area. | ||
* | *create asteroidfield from world location+radius | ||
* | *replacement map for blocks | ||
* | *create asteroid plot action config | ||
* | *needs object definition smaller than a chunk | ||
* | *detect features and fully include or exclude | ||
<br /> | <br /> | ||
* '''Blueprint system Proof of concept''' | *'''Blueprint system Proof of concept''' | ||
** Performance-Tests (ICChunk Caching) | **Performance-Tests (ICChunk Caching) | ||
** MergeBlueprint-Action | **MergeBlueprint-Action | ||
** Blueprint-Layers System | **Blueprint-Layers System | ||
** StartBlueprint | **StartBlueprint | ||
** PlaceBlueprint | **PlaceBlueprint | ||
** ManipulateBlueprint | **ManipulateBlueprint |
Latest revision as of 22:06, 4 November 2022
- define whole chunk area, add sub-selection for the feature dimension
- test movement mode of smaller selections with asteroids
- chunk save minified
- creates normal chunk area but only selects blocks not air
- chunk modify
- starts movement mode of saved area
- kept in chunkli storage. movement updates
- Chunkli sub-chunk data management approach:
- define location as middle loc (Point3 Rectangle?)
- Asteroid params: use point3/rect (+ width, height, depth as params)
- use noise function for roughness
- action for asteroid field grabs multiple places on surface/ underground and moves them within the area.
- create asteroidfield from world location+radius
- replacement map for blocks
- create asteroid plot action config
- needs object definition smaller than a chunk
- detect features and fully include or exclude
- Blueprint system Proof of concept
- Performance-Tests (ICChunk Caching)
- MergeBlueprint-Action
- Blueprint-Layers System
- StartBlueprint
- PlaceBlueprint
- ManipulateBlueprint