SL22W26: Difference between revisions
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'''Alpha 1 planning:''' | '''Alpha 1 planning:''' | ||
* '''Finish Technology/Research & add some technologies so we have some progression in the game''' | *'''Finish Technology/Research & add some technologies so we have some progression in the game''' | ||
** '''Make high levels of tech "imba" so we can see whats too much''' | **'''Make high levels of tech "imba" so we can see whats too much''' | ||
** '''Make leveling cheap so we can see what are good prices & high levels can be easily reached''' | **'''Make leveling cheap so we can see what are good prices & high levels can be easily reached''' | ||
* '''Finish Production & Add some very powerful tools''' | *'''Finish Production & Add some very powerful tools''' | ||
** '''Allow quick building of large areas with the tools''' | **'''Allow quick building of large areas with the tools''' | ||
** '''Allow quick 'lagging' of the system / speed-round style''' | **'''Allow quick 'lagging' of the system / speed-round style''' | ||
* '''Add very basic world setups''' | *'''Add very basic world setups''' | ||
** '''Spawnie world => Islands / Asteroids -> Island generator update?''' | **'''Spawnie world => Islands / Asteroids -> Island generator update?''' | ||
** '''Kinds world => Large islands / Plots''' | **'''Kinds world => Large islands / Plots''' | ||
** (Farmworlds) | **(Farmworlds) | ||
** (Asteroids world) | **(Asteroids world) | ||
** (Action "BuyAsteroid" + Time-limit of owning the asteroid in land management) | **(Action "BuyAsteroid" + Time-limit of owning the asteroid in land management) | ||
** | |||
'''Todo: Update scripts to use either powershell mostly or a java program if possible to unify code in general''' | |||
** | |||
* | * |
Revision as of 13:55, 4 July 2022
- Upgrading to Minecraft 1.19
- Rotating Playerheads makes them invisible
- Bug: kadeSpawning flag is used for growth of plants?
- Bug: Wheat does not grow directly under a glass block?
Alpha 1 planning:
- Finish Technology/Research & add some technologies so we have some progression in the game
- Make high levels of tech "imba" so we can see whats too much
- Make leveling cheap so we can see what are good prices & high levels can be easily reached
- Finish Production & Add some very powerful tools
- Allow quick building of large areas with the tools
- Allow quick 'lagging' of the system / speed-round style
- Add very basic world setups
- Spawnie world => Islands / Asteroids -> Island generator update?
- Kinds world => Large islands / Plots
- (Farmworlds)
- (Asteroids world)
- (Action "BuyAsteroid" + Time-limit of owning the asteroid in land management)
Todo: Update scripts to use either powershell mostly or a java program if possible to unify code in general