SL22W27: Difference between revisions
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**'''Just go with islands?''' | **'''Just go with islands?''' | ||
*'''Dimensionhack broken since 1.19''' | *'''Dimensionhack broken since 1.19''' | ||
** | **Works with datapacks but makes initial server setup painful<br /> | ||
Revision as of 11:54, 10 July 2022
- Upgrading to Minecraft 1.19
- Test: Tools crafting
- Test: LibraryCmds
- FakeStuff recording & replay
- Fix: Player-Screens
- Test: Plants
- Test: Tutorial bubble
Alpha 1 planning:
- Finish Technology/Research & add some technologies so we have some progression in the game
- Make high levels of tech "imba" so we can see whats too much
- Make leveling cheap so we can see what are good prices & high levels can be easily reached
- Finish Production & Add some very powerful tools
- Allow quick building of large areas with the tools
- Allow quick 'lagging' of the system / speed-round style
- Add very basic world setups
- Spawnie world => Islands / Asteroids -> Island generator update?
- BIG PROBLEM: Currently we cannot find islands on our own, we rely on amidst
- Fix by creating our own small generator tool (only land vs non-land images)
- Kinds world => Large islands / Plots
- (Farmworlds)
- (Asteroids world)
- (Action "BuyAsteroid" + Time-limit of owning the asteroid in land management)
- Spawnie world => Islands / Asteroids -> Island generator update?
- Decide on an initial Implementation for planetary travel
- Do we use the planet-system & asteroids done with slimes?
- Something else? Desktop screen?
Todo: Update scripts to use either powershell mostly or a java program if possible to unify code in general
Todo: Implement Kaccess.getKadi().getName() for the plugin name to remove magic string values
Dealbreakers:
- AMIDST no longer can be relied on. We need to implement a simple seed+biome generator tool that allows finding islands together with islandfinder-tool
- Removed, implemented our own solution :)
- GenerateBiomeTestMapAreaAction is now so fast we can basically generate new island posititions on the fly
- Mars-world "make it look nice" after terraforming is kinda difficult to do. How to we implement this in the first version?
- Just go with islands?
- Dimensionhack broken since 1.19
- Works with datapacks but makes initial server setup painful
- Works with datapacks but makes initial server setup painful
--- World ---
- No PlayArea set
- Spawn-Point should be force to be 0,64,0
- Auto-Insert default spawn at 0,0
--- Desktop ---
- ClearCache command
--- Permission ---
- Rocketboots permission
- Desktop permission?
- Chat perms