SL22W27: Difference between revisions

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'''Todo: Update scripts to use either powershell mostly or a java program if possible to unify code in general'''
'''Todo: Update scripts to use either powershell mostly or a java program if possible to unify code in general'''
'''Todo: Implement Kaccess.getKadi().getName() for the plugin name to remove magic string values'''


'''Dealbreakers:'''
'''Dealbreakers:'''

Revision as of 17:08, 4 July 2022

◄ SL22W26 | SL22W28 ►


  • Upgrading to Minecraft 1.19
    • Test: Tools crafting
    • Test: LibraryCmds
    • FakeStuff recording & replay
    • Fix: Player-Screens
    • Test: Plants
    • Test: Tutorial bubble


Alpha 1 planning:

  • Finish Technology/Research & add some technologies so we have some progression in the game
    • Make high levels of tech "imba" so we can see whats too much
    • Make leveling cheap so we can see what are good prices & high levels can be easily reached
  • Finish Production & Add some very powerful tools
    • Allow quick building of large areas with the tools
    • Allow quick 'lagging' of the system / speed-round style
  • Add very basic world setups
    • Spawnie world => Islands / Asteroids -> Island generator update?
      • BIG PROBLEM: Currently we cannot find islands on our own, we rely on amidst
      • Fix by creating our own small generator tool (only land vs non-land images)
    • Kinds world => Large islands / Plots
    • (Farmworlds)
    • (Asteroids world)
    • (Action "BuyAsteroid" + Time-limit of owning the asteroid in land management)
  • Decide on an initial Implementation for planetary travel
    • Do we use the planet-system & asteroids done with slimes?
    • Something else? Desktop screen?


Todo: Update scripts to use either powershell mostly or a java program if possible to unify code in general

Todo: Implement Kaccess.getKadi().getName() for the plugin name to remove magic string values

Dealbreakers:

  • AMIDST no longer can be relied on. We need to implement a simple seed+biome generator tool that allows finding islands together with islandfinder-tool
  • Mars-world "make it look nice" after terraforming is kinda difficult to do. How to we implement this in the first version?
    • Just go with islands?