SL22W33: Difference between revisions
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* | *Bug: The ValueCacheHelper impl for Object[] getCache(); is TRASH, replace with EnumMap and make sure we never every return the same objects | ||
* | *Fix the merge implementation''', trash to understand''' | ||
* '''Implement at least''' '''block stacking and block rotation''' | *'''Implement at least''' '''block stacking and block rotation''' | ||
* Make blueprints usable somehow lul | *Bug: //worldrestore generaterestorearea kuiperbelt does not work properly as ChunkFacade.forceWriteArea waits forever / incorrectly writes that to mc, GenerateWorldRestoreAreaAction | ||
** | *Bug: use saveWithFullMetadata instead of saveWithoutMetadata | ||
** | *Fixme: Implement that the ReplaceResult can have Additions and removals clearly stated to make the code readable again | ||
*** Target area based on the size of the original sub-section | *Make blueprints usable somehow lul | ||
*** Use local MultiBlockArea as the area that is used for inserting | **1. Allow saving sub-sections of areas / Implement BocMetaOptions.BlueprintArea | ||
*** Allow creating MultiBlockArea selection from an existing saved area | **2. Inserting sub-sections need a target area | ||
***Target area based on the size of the original sub-section | |||
***Use local MultiBlockArea as the area that is used for inserting | |||
***Allow creating MultiBlockArea selection from an existing saved area | |||
*** | *** |
Latest revision as of 19:50, 3 October 2022
- Bug: The ValueCacheHelper impl for Object[] getCache(); is TRASH, replace with EnumMap and make sure we never every return the same objects
- Fix the merge implementation, trash to understand
- Implement at least block stacking and block rotation
- Bug: //worldrestore generaterestorearea kuiperbelt does not work properly as ChunkFacade.forceWriteArea waits forever / incorrectly writes that to mc, GenerateWorldRestoreAreaAction
- Bug: use saveWithFullMetadata instead of saveWithoutMetadata
- Fixme: Implement that the ReplaceResult can have Additions and removals clearly stated to make the code readable again
- Make blueprints usable somehow lul
- 1. Allow saving sub-sections of areas / Implement BocMetaOptions.BlueprintArea
- 2. Inserting sub-sections need a target area
- Target area based on the size of the original sub-section
- Use local MultiBlockArea as the area that is used for inserting
- Allow creating MultiBlockArea selection from an existing saved area