SL22W33: Difference between revisions
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*'''Implement at least''' '''block stacking and block rotation''' | *'''Implement at least''' '''block stacking and block rotation''' | ||
*Bug: //worldrestore generaterestorearea kuiperbelt does not work properly as ChunkFacade.forceWriteArea waits forever / incorrectly writes that to mc, GenerateWorldRestoreAreaAction | *Bug: //worldrestore generaterestorearea kuiperbelt does not work properly as ChunkFacade.forceWriteArea waits forever / incorrectly writes that to mc, GenerateWorldRestoreAreaAction | ||
*'''Bug: use saveWithFullMetadata instead of saveWithoutMetadata''' | |||
*Make blueprints usable somehow lul | *Make blueprints usable somehow lul | ||
**'''1. Allow saving sub-sections of areas / Implement BocMetaOptions.BlueprintArea''' | **'''1. Allow saving sub-sections of areas / Implement BocMetaOptions.BlueprintArea''' |
Revision as of 20:36, 29 August 2022
- Bug: The ValueCacheHelper impl for Object[] getCache(); is TRASH, replace with EnumMap and make sure we never every return the same objects
- Fix the merge implementation, trash to understand
- Implement at least block stacking and block rotation
- Bug: //worldrestore generaterestorearea kuiperbelt does not work properly as ChunkFacade.forceWriteArea waits forever / incorrectly writes that to mc, GenerateWorldRestoreAreaAction
- Bug: use saveWithFullMetadata instead of saveWithoutMetadata
- Make blueprints usable somehow lul
- 1. Allow saving sub-sections of areas / Implement BocMetaOptions.BlueprintArea
- 2. Inserting sub-sections need a target area
- Target area based on the size of the original sub-section
- Use local MultiBlockArea as the area that is used for inserting
- Allow creating MultiBlockArea selection from an existing saved area