SL22W37: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(8 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
• rotate | • rotate | ||
'''• flip horizontal''' | '''• flip horizontal''' | ||
• flip vertical | '''• flip vertical''' | ||
• move layer prio | • move layer prio | ||
• saveAs | • saveAs | ||
'''• view public bps''' | '''• view public bps''' | ||
'''• sort by tags or username or rating''' | '''• sort by tags or username or rating''' | ||
• add group/tag to own blueprint | '''• add group/tag to own blueprint''' | ||
• list amount of blocks in bp | • list amount of blocks in bp | ||
'''• show if bp is affordable''' | '''• show if bp is affordable''' | ||
• show list of missing blocks | '''• show list of missing blocks''' | ||
• slow down bp movement | '''• slow down bp movement''' | ||
• move up down with shift scroll? or left right click | • move up down with shift scroll? or left right click | ||
'''• move complete selection over? ''' | '''• move complete selection over? ''' | ||
• limit updating to affected chunks | '''• limit updating to affected chunks''' | ||
• | • | ||
Line 24: | Line 24: | ||
• hide blocks that are not in the areaextract selection | • hide blocks that are not in the areaextract selection | ||
* | * | ||
* | * | ||
* Fix back implementation | *Fix back implementation | ||
* Fix history state not implemented the same way for desktop && public screens | *Fix blueprint going out of bounds of the manipulation area | ||
*Fix history state not implemented the same way for desktop && public screens | |||
*Desktop-Spying mode is broken | |||
**If two players are online the screens are partially sent to others? Seems like the itemframe and map id are sent but not the data | |||
*FakePlayer do not update on setting a hand-item | |||
'''Refactor blueprint refresh to a reusable place''' | |||
Set<UUID> playersNear = CAccess.getAsyncPlayerCache().getPlayersNearSet(config.getOrigin().toLoc(100), 50); | |||
UUIDSetActionConfig cfg = UUIDSetActionConfig.of(getCommanderInfo(), playersNear); | |||
cfg.setActionType(ActionType.Subtask); | |||
var future = TemplateFacade.refresh(cfg); |
Latest revision as of 19:11, 3 October 2022
blueprint
• rotate • flip horizontal • flip vertical • move layer prio • saveAs • view public bps • sort by tags or username or rating • add group/tag to own blueprint • list amount of blocks in bp • show if bp is affordable • show list of missing blocks • slow down bp movement • move up down with shift scroll? or left right click • move complete selection over? • limit updating to affected chunks •
island generation
• make islands convertible • use noise asteroid generation/surface generation as cutout for blueprint mode • hide blocks that are not in the areaextract selection
- Fix back implementation
- Fix blueprint going out of bounds of the manipulation area
- Fix history state not implemented the same way for desktop && public screens
- Desktop-Spying mode is broken
- If two players are online the screens are partially sent to others? Seems like the itemframe and map id are sent but not the data
- FakePlayer do not update on setting a hand-item
Refactor blueprint refresh to a reusable place
Set<UUID> playersNear = CAccess.getAsyncPlayerCache().getPlayersNearSet(config.getOrigin().toLoc(100), 50);
UUIDSetActionConfig cfg = UUIDSetActionConfig.of(getCommanderInfo(), playersNear);
cfg.setActionType(ActionType.Subtask);
var future = TemplateFacade.refresh(cfg);