SL22W37: Difference between revisions
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* | * | ||
* | *Fix back implementation | ||
*Fix blueprint going out of bounds of the manipulation area | *Fix blueprint going out of bounds of the manipulation area | ||
*Fix history state not implemented the same way for desktop && public screens | *Fix history state not implemented the same way for desktop && public screens | ||
*Desktop-Spying mode is broken | *Desktop-Spying mode is broken | ||
**If two players are online the screens are partially sent to others? Seems like the itemframe and map id are sent but not the data | **If two players are online the screens are partially sent to others? Seems like the itemframe and map id are sent but not the data | ||
* | *FakePlayer do not update on setting a hand-item | ||
Latest revision as of 19:11, 3 October 2022
blueprint
• rotate • flip horizontal • flip vertical • move layer prio • saveAs • view public bps • sort by tags or username or rating • add group/tag to own blueprint • list amount of blocks in bp • show if bp is affordable • show list of missing blocks • slow down bp movement • move up down with shift scroll? or left right click • move complete selection over? • limit updating to affected chunks •
island generation
• make islands convertible • use noise asteroid generation/surface generation as cutout for blueprint mode • hide blocks that are not in the areaextract selection
- Fix back implementation
- Fix blueprint going out of bounds of the manipulation area
- Fix history state not implemented the same way for desktop && public screens
- Desktop-Spying mode is broken
- If two players are online the screens are partially sent to others? Seems like the itemframe and map id are sent but not the data
- FakePlayer do not update on setting a hand-item
Refactor blueprint refresh to a reusable place
Set<UUID> playersNear = CAccess.getAsyncPlayerCache().getPlayersNearSet(config.getOrigin().toLoc(100), 50);
UUIDSetActionConfig cfg = UUIDSetActionConfig.of(getCommanderInfo(), playersNear);
cfg.setActionType(ActionType.Subtask);
var future = TemplateFacade.refresh(cfg);