SL23W09: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
***psClone.removeSerialKey(PageSerialKeys.InputKey); | ***psClone.removeSerialKey(PageSerialKeys.InputKey); | ||
***psClone.removeMapValue(PageOptions.InputMap, InputKey.PdaTextInput); | ***psClone.removeMapValue(PageOptions.InputMap, InputKey.PdaTextInput); | ||
**'''Something like a preConsutrction method does not work as we need access to the Flambda-Types fro the DivActions, those would be lost / need casting''' | |||
***'''Html pre = (Html) getClazz().getConstructor().newInstance();''' '''pre.preConstruction(desktop, bb);''' |
Revision as of 00:39, 8 March 2023
- CCRender: GameServicesui.exe crashing the game regularly needs to be killed on reset
- DocImpl / Manager refactor
- First interaction between FPlayer an Screen Doc
- Ability to set actions via desktop to screen elements
- Refactoring to allow multiple action-entries per button on a screen
- Implement PdaEntries with predefined namings (enums) E1,E2,E3
- Change Variant Naming to be predefined enums V1,V2,V3 to reduce complexity
- Implement navigation-style listing of pdaEntries in popup
- Test multi-action execution
- Test multi-replay execution
- General problem:
- If we have a lot of temp-data to show states on the screen the code-complexity gets too large
- For example for SelectPdaPopDiv we have state information that we need to find, set and finally cleanup in the end
- psClone.removeSerialKey(PageSerialKeys.SelectedMotion);
- psClone.removeSerialKey(PageSerialKeys.SelectedVariant);
- psClone.removeSerialKey(PageSerialKeys.SelectedPdaEntry);
- psClone.removeSerialKey(PageSerialKeys.SelectedPdaType);
- psClone.removeSerialKey(PageSerialKeys.InputKey);
- psClone.removeMapValue(PageOptions.InputMap, InputKey.PdaTextInput);
- Something like a preConsutrction method does not work as we need access to the Flambda-Types fro the DivActions, those would be lost / need casting
- Html pre = (Html) getClazz().getConstructor().newInstance(); pre.preConstruction(desktop, bb);