SL23W11: Difference between revisions

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'''1.19.4 Changes'''
'''1.19.4 Changes'''


* '''Bukkit'''
*'''Bukkit'''
** Biome: CHERRY_GROVE
**Biome: CHERRY_GROVE
** DecoratedPod, PinkPetals, SuspiciousSand
**DecoratedPod, PinkPetals, SuspiciousSand
** Shield Enchantment
**Shield Enchantment
** '''Entities'''
**'''Entities'''
*** '''BLOCK_DISPLAY("block_display", BlockDisplay.class, -1),'''
***'''BLOCK_DISPLAY("block_display", BlockDisplay.class, -1),'''
*** '''INTERACTION("interaction", Interaction.class, -1),'''
***'''INTERACTION("interaction", Interaction.class, -1),'''
*** '''ITEM_DISPLAY("item_display", ItemDisplay.class, -1),'''
***'''ITEM_DISPLAY("item_display", ItemDisplay.class, -1),'''
*** '''SNIFFER("sniffer", Sniffer.class, -1),'''
***'''SNIFFER("sniffer", Sniffer.class, -1),'''
*** '''TEXT_DISPLAY("text_display", TextDisplay.class, -1),'''
***'''TEXT_DISPLAY("text_display", TextDisplay.class, -1),'''
** Material CherryBoat
**'''Material'''
** ItemFlag.HIDE_ARMOR_TRIM
***CHERRY_PLANKS, CHERRY_SAPLING, CHERRY_LOG, STRIPPED_CHERRY_LOG, STRIPPED_CHERRY_WOOD, CHERRY_WOOD,CHERRY_LEAVES, CHERRY_SLAB, CHERRY_FENCE, CHERRY_STAIRS, CHERRY_BUTTON, CHERRY_PRESSURE_PLATE, CHERRY_DOOR, CHERRY_TRAPDOOR, CHERRY_FENCE_GATE, CHERRY_BOAT,  CHERRY_CHEST_BOAT, CHERRY_SIGN, CHERRY_HANGING_SIGN, CHERRY_WALL_SIGN, CHERRY_WALL_HANGING_SIGN
** '''Transformation'''
***SUSPICIOUS_SAND
*** '''Vector3f translation'''
***TORCHFLOWER, TORCHFLOWER_SEEDS, TORCHFLOWER_CROP
*** '''Quaternionf leftRotation'''
***PINK_PETALS
*** '''Vector3f scale'''
***DECORATED_POT, POTTED_TORCHFLOWER, POTTED_CHERRY_SAPLING
*** '''Quaternionf rightRotation'''
***SNIFFER_SPAWN_EGG
***BRUSH
***NETHERITE_UPGRADE_SMITHING_TEMPLATE, SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE, DUNE_ARMOR_TRIM_SMITHING_TEMPLATE, COAST_ARMOR_TRIM_SMITHING_TEMPLATE, WILD_ARMOR_TRIM_SMITHING_TEMPLATE, WARD_ARMOR_TRIM_SMITHING_TEMPLATE, EYE_ARMOR_TRIM_SMITHING_TEMPLATE, VEX_ARMOR_TRIM_SMITHING_TEMPLATE, TIDE_ARMOR_TRIM_SMITHING_TEMPLATE, SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE, RIB_ARMOR_TRIM_SMITHING_TEMPLATE, SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE,
***POTTERY_SHARD_ARCHER,POTTERY_SHARD_PRIZE, POTTERY_SHARD_ARMS_UP, POTTERY_SHARD_SKULL
**'''Particles'''
***DRIPPING_CHERRY_LEAVES,
***FALLING_CHERRY_LEAVES,
***LANDING_CHERRY_LEAVES,
**ItemFlag.HIDE_ARMOR_TRIM
**'''Transformation'''
***'''Vector3f translation'''
***'''Quaternionf leftRotation'''
***'''Vector3f scale'''
***'''Quaternionf rightRotation'''
**'''Color has ALPHA now? Where can we use it?'''

Revision as of 02:14, 18 March 2023

◄ SL23W10 | SL23W12 ►


1.19.4 Changes

  • Bukkit
    • Biome: CHERRY_GROVE
    • DecoratedPod, PinkPetals, SuspiciousSand
    • Shield Enchantment
    • Entities
      • BLOCK_DISPLAY("block_display", BlockDisplay.class, -1),
      • INTERACTION("interaction", Interaction.class, -1),
      • ITEM_DISPLAY("item_display", ItemDisplay.class, -1),
      • SNIFFER("sniffer", Sniffer.class, -1),
      • TEXT_DISPLAY("text_display", TextDisplay.class, -1),
    • Material
      • CHERRY_PLANKS, CHERRY_SAPLING, CHERRY_LOG, STRIPPED_CHERRY_LOG, STRIPPED_CHERRY_WOOD, CHERRY_WOOD,CHERRY_LEAVES, CHERRY_SLAB, CHERRY_FENCE, CHERRY_STAIRS, CHERRY_BUTTON, CHERRY_PRESSURE_PLATE, CHERRY_DOOR, CHERRY_TRAPDOOR, CHERRY_FENCE_GATE, CHERRY_BOAT, CHERRY_CHEST_BOAT, CHERRY_SIGN, CHERRY_HANGING_SIGN, CHERRY_WALL_SIGN, CHERRY_WALL_HANGING_SIGN
      • SUSPICIOUS_SAND
      • TORCHFLOWER, TORCHFLOWER_SEEDS, TORCHFLOWER_CROP
      • PINK_PETALS
      • DECORATED_POT, POTTED_TORCHFLOWER, POTTED_CHERRY_SAPLING
      • SNIFFER_SPAWN_EGG
      • BRUSH
      • NETHERITE_UPGRADE_SMITHING_TEMPLATE, SENTRY_ARMOR_TRIM_SMITHING_TEMPLATE, DUNE_ARMOR_TRIM_SMITHING_TEMPLATE, COAST_ARMOR_TRIM_SMITHING_TEMPLATE, WILD_ARMOR_TRIM_SMITHING_TEMPLATE, WARD_ARMOR_TRIM_SMITHING_TEMPLATE, EYE_ARMOR_TRIM_SMITHING_TEMPLATE, VEX_ARMOR_TRIM_SMITHING_TEMPLATE, TIDE_ARMOR_TRIM_SMITHING_TEMPLATE, SNOUT_ARMOR_TRIM_SMITHING_TEMPLATE, RIB_ARMOR_TRIM_SMITHING_TEMPLATE, SPIRE_ARMOR_TRIM_SMITHING_TEMPLATE,
      • POTTERY_SHARD_ARCHER,POTTERY_SHARD_PRIZE, POTTERY_SHARD_ARMS_UP, POTTERY_SHARD_SKULL
    • Particles
      • DRIPPING_CHERRY_LEAVES,
      • FALLING_CHERRY_LEAVES,
      • LANDING_CHERRY_LEAVES,
    • ItemFlag.HIDE_ARMOR_TRIM
    • Transformation
      • Vector3f translation
      • Quaternionf leftRotation
      • Vector3f scale
      • Quaternionf rightRotation
    • Color has ALPHA now? Where can we use it?