SL23W15: Difference between revisions
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*DisplayFusion + Eclipse Lag Problem: | *'''DisplayFusion + Eclipse Lag Problem:''' | ||
**https://www.displayfusion.com/Discussions/View/window-management-setting-decreases-ui-performance-in-certain-cases/?ID=adfff4ac-5af4-4c8a-807f-fa1dbed2c564 | **https://www.displayfusion.com/Discussions/View/window-management-setting-decreases-ui-performance-in-certain-cases/?ID=adfff4ac-5af4-4c8a-807f-fa1dbed2c564 | ||
*Eclipse regression bug | *'''Eclipse regression bug''' | ||
**https://github.com/eclipse-jdt/eclipse.jdt.core/issues/968 | **https://github.com/eclipse-jdt/eclipse.jdt.core/issues/968 | ||
*Block,Text,Item Model Variant State changes implementation now only on user interaction via Interaction Entity. | *'''Concept change:''' Block,Text,Item Model Variant State changes implementation now only on user interaction via Interaction Entity. | ||
**This simply runs a PdaAction set onto the given Entity. Allows to control a BlockModel from a Screen-Button as well. | **This simply runs a PdaAction set onto the given Entity. Allows to control a BlockModel from a Screen-Button as well. | ||
**"Translation" should no longer be a option on the screen as it is a direct result from V1.worldLoc().distance(V2.worldLoc()) | **"Translation" should no longer be a option on the screen as it is a direct result from V1.worldLoc().distance(V2.worldLoc()) |
Revision as of 21:19, 28 April 2023
- DisplayFusion + Eclipse Lag Problem:
- Eclipse regression bug
- Concept change: Block,Text,Item Model Variant State changes implementation now only on user interaction via Interaction Entity.
- This simply runs a PdaAction set onto the given Entity. Allows to control a BlockModel from a Screen-Button as well.
- "Translation" should no longer be a option on the screen as it is a direct result from V1.worldLoc().distance(V2.worldLoc())
- Basically the whole "transition-system of MC" goes out the window and we use fixed states that the player sets. The transition between those fixed states can then be calculated and animated by the server.
- Makes it much simpler so "move&rotate something to a specific location"
- Makes it impossible to "rotate 720"