SL23W17: Difference between revisions

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*Initial implementation of Interaction-Entities on top of BlockModels
*Initial implementation of Interaction-Entities on top of BlockModels
**'''Problem: Interactions only have Width & Height, but Displays have Vector X,Y,Z....WTF Mojang'''
**'''Problem: Interactions only have Width & Height, but Displays have Vector X,Y,Z....WTF Mojang'''
**TransitionTo Action for BlockModel movement between Variants  
**TransitionTo Action for BlockModel movement between Variants
**
**
*'''Move switchBlockProperty, buildPropertyString, getStateDefinition NMS stuff to FakeDisplayHelper'''
*'''Move switchBlockProperty, buildPropertyString, getStateDefinition NMS stuff to FakeDisplayHelper'''
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*'''Add Hitbox for Item, Text'''
*'''Add Hitbox for Item, Text'''
*'''Generalize sending MetaAnimation'''
*'''Generalize sending MetaAnimation'''
*'''Bug: BlockOption.Rotation is being changed on MoveFakeAction, but should not'''
*'''Interaction AABB is cancer, try the make it work with blocks and items at least.'''
**'''For Text lets just do 1x1x1 default or something'''
**'''FakeLocationUpdateImpl.updateNMSLocation needs refactoring to apply interaction-rotation for Blocks, Items and Text Displays'''
**'''Interaction will be wrong if we use Variants'''
*'''The Variant-Animation can be wrong if we store any kind of rotation-information inside of Options.Rotation instead of the worldVector.yaw'''
*
*<br />
**
**

Revision as of 19:27, 30 April 2023

◄ SL23W16 | SL23W18 ►


  • Initial implementation of Interaction-Entities on top of BlockModels
    • Problem: Interactions only have Width & Height, but Displays have Vector X,Y,Z....WTF Mojang
    • TransitionTo Action for BlockModel movement between Variants
  • Move switchBlockProperty, buildPropertyString, getStateDefinition NMS stuff to FakeDisplayHelper
  • Test the same Manipulation for ItemDisplays and TextDisplays
  • Add Hitbox for Item, Text
  • Generalize sending MetaAnimation
  • Bug: BlockOption.Rotation is being changed on MoveFakeAction, but should not
  • Interaction AABB is cancer, try the make it work with blocks and items at least.
    • For Text lets just do 1x1x1 default or something
    • FakeLocationUpdateImpl.updateNMSLocation needs refactoring to apply interaction-rotation for Blocks, Items and Text Displays
    • Interaction will be wrong if we use Variants
  • The Variant-Animation can be wrong if we store any kind of rotation-information inside of Options.Rotation instead of the worldVector.yaw