SL23W17: Difference between revisions
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*'''The Variant-Animation can be wrong if we store any kind of rotation-information inside of Options.Rotation instead of the worldVector.yaw''' | *'''The Variant-Animation can be wrong if we store any kind of rotation-information inside of Options.Rotation instead of the worldVector.yaw''' | ||
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*<br /> | *'''Bug: Desktop Scrolling ScrollState is bugged if we switch between Fakes on the FakesHtml Page'''<br /> | ||
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Revision as of 20:18, 30 April 2023
- Initial implementation of Interaction-Entities on top of BlockModels
- Problem: Interactions only have Width & Height, but Displays have Vector X,Y,Z....WTF Mojang
- TransitionTo Action for BlockModel movement between Variants
- Move switchBlockProperty, buildPropertyString, getStateDefinition NMS stuff to FakeDisplayHelper
- Test the same Manipulation for ItemDisplays and TextDisplays
- Add Hitbox for Item, Text
- Generalize sending MetaAnimation
- Bug: BlockOption.Rotation is being changed on MoveFakeAction, but should not
- Interaction AABB is cancer, try the make it work with blocks and items at least.
- For Text lets just do 1x1x1 default or something
- FakeLocationUpdateImpl.updateNMSLocation needs refactoring to apply interaction-rotation for Blocks, Items and Text Displays
- Interaction will be wrong if we use Variants
- The Variant-Animation can be wrong if we store any kind of rotation-information inside of Options.Rotation instead of the worldVector.yaw
- Bug: Desktop Scrolling ScrollState is bugged if we switch between Fakes on the FakesHtml Page