SL23W17: Difference between revisions
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*'''Look at https://github.com/mapstruct/mapstruct''' | *'''Look at https://github.com/mapstruct/mapstruct''' | ||
**'''Compatible with lombok + easy way to hide fields from existing Dtos maybe?''' | **'''Compatible with lombok + easy way to hide fields from existing Dtos maybe?''' | ||
'''Docs cleanup earth:''' | |||
PiglinBarterEvent | |||
EntityExhaustionEvent (probably spammy?) | |||
SmithItemEvent | |||
PlayerBucketFishEvent | |||
PlayerBucketEntityEvent | |||
ProjectileHitEvent -> Cancellable | |||
/magic easingpath 50,70,50 55,70,55 60,71,57 | |||
/magic easingpath 45,73,67 53,72,62 45,75,51 | |||
/magic easingpath 45,86,54 50,98,66 10,100,20 | |||
/magic easingpath 47,81,52 66,93,26 10,98,30 | |||
<br /> | |||
* | * |
Revision as of 20:07, 2 May 2023
- Initial implementation of Interaction-Entities on top of BlockModels
- Problem: Interactions only have Width & Height, but Displays have Vector X,Y,Z....WTF Mojang
- TransitionTo Action for BlockModel movement between Variants
- Move switchBlockProperty, buildPropertyString, getStateDefinition NMS stuff to FakeDisplayHelper
- Test the same Manipulation for ItemDisplays and TextDisplays
- Add Hitbox for Item, Text
- Generalize sending MetaAnimation
- Bug: BlockOption.Rotation is being changed on MoveFakeAction, but should not
- Interaction AABB is cancer, try the make it work with blocks and items at least.
- For Text lets just do 1x1x1 default or something
- FakeLocationUpdateImpl.updateNMSLocation needs refactoring to apply interaction-rotation for Blocks, Items and Text Displays
- Interaction will be wrong if we use Variants
- The Variant-Animation can be wrong if we store any kind of rotation-information inside of Options.Rotation instead of the worldVector.yaw
- Bug: Desktop Scrolling ScrollState is bugged if we switch between Fakes on the FakesHtml Page
- Hitboxes of Text / Block / Item are partially broken if Quaternionrotation is applied, ignored for now
- Jumping between Variant-States is not clean, sometimes does not work?; possibly need to delay the packets?
- Test multiple Blocks in the default-state and create a Stage; test what happens to interaction-entities
- Does the interaction-entity correctly trigger the sage or fail on triggering the blockmodel as it is not part of a world
- Cleanup/hide/mark screen-options that do not work correctly/fail
- Make Button/Option-Listing not exceed page/not have scrolling
- Look at https://github.com/mapstruct/mapstruct
- Compatible with lombok + easy way to hide fields from existing Dtos maybe?
Docs cleanup earth:
PiglinBarterEvent
EntityExhaustionEvent (probably spammy?)
SmithItemEvent
PlayerBucketFishEvent
PlayerBucketEntityEvent
ProjectileHitEvent -> Cancellable
/magic easingpath 50,70,50 55,70,55 60,71,57
/magic easingpath 45,73,67 53,72,62 45,75,51
/magic easingpath 45,86,54 50,98,66 10,100,20
/magic easingpath 47,81,52 66,93,26 10,98,30