SL23W18
- Hitboxes of Text / Block / Item are partially broken if Quaternionrotation is applied, ignored for now
- Jumping between Variant-States is not clean, sometimes does not work?; possibly need to delay the packets?
- Test multiple Blocks in the default-state and create a Stage; test what happens to interaction-entities
- Does the interaction-entity correctly trigger the sage or fail on triggering the blockmodel as it is not part of a world
- Cleanup/hide/mark screen-options that do not work correctly/fail
- Make Button/Option-Listing not exceed page/not have scrolling
- Look at https://github.com/mapstruct/mapstruct
- Compatible with lombok + easy way to hide fields from existing Dtos maybe?
Docs cleanup earth:
PiglinBarterEvent
EntityExhaustionEvent (probably spammy?)
SmithItemEvent
PlayerBucketFishEvent
PlayerBucketEntityEvent
ProjectileHitEvent -> Cancellable
/magic easingpath 50,70,50 55,70,55 60,71,57
/magic easingpath 45,73,67 53,72,62 45,75,51
/magic easingpath 45,86,54 50,98,66 10,100,20
/magic easingpath 47,81,52 66,93,26 10,98,30
Camel ChinseledBookshelf HangingSign WallHangingSign Pose.SITTING
BAMBOO_MOSAIC BAMBOO_BLOCK STRIPPED_BAMBOO_BLOCK BAMBOO_SLAB BAMBOO_MOSAIC_SLAB CHISELED_BOOKSHELF BAMBOO_FENCE BAMBOO_STAIRS BAMBOO_MOSAIC_STAIRS BAMBOO_BUTTON BAMBOO_PRESSURE_PLATE BAMBOO_DOOR BAMBOO_TRAPDOOR BAMBOO_FENCE_GATE BAMBOO_RAFT BAMBOO_CHEST_RAFT
OAK_HANGING_SIGN CAMEL_SPAWN_EGG ENDER_DRAGON_SPAWN_EGG IRON_GOLEM_SPAWN_EGG SNOW_GOLEM_SPAWN_EGG WITHER_SPAWN_EGG PIGLIN_HEAD BAMBOO_WALL_SIGN