SL23W18
- Hitboxes of Text / Block / Item are partially broken if Quaternionrotation is applied, ignored for now
- Jumping between Variant-States is not clean, sometimes does not work?; possibly need to delay the packets?
- Test multiple Blocks in the default-state and create a Stage; test what happens to interaction-entities
- Does the interaction-entity correctly trigger the sage or fail on triggering the blockmodel as it is not part of a world
- Cleanup/hide/mark screen-options that do not work correctly/fail
- Make Button/Option-Listing not exceed page/not have scrolling
- Look at https://github.com/mapstruct/mapstruct
- Compatible with lombok + easy way to hide fields from existing Dtos maybe?
Docs cleanup earth:
PiglinBarterEvent
EntityExhaustionEvent (probably spammy?)
SmithItemEvent
PlayerBucketFishEvent
PlayerBucketEntityEvent
ProjectileHitEvent -> Cancellable
/magic easingpath 50,70,50 55,70,55 60,71,57
/magic easingpath 45,73,67 53,72,62 45,75,51
/magic easingpath 45,86,54 50,98,66 10,100,20
/magic easingpath 47,81,52 66,93,26 10,98,30
Camel
ChinseledBookshelf
HangingSign
WallHangingSign
Pose.SITTING
BAMBOO_MOSAIC
BAMBOO_BLOCK
STRIPPED_BAMBOO_BLOCK
BAMBOO_SLAB
BAMBOO_MOSAIC_SLAB
CHISELED_BOOKSHELF
BAMBOO_FENCE
BAMBOO_STAIRS
BAMBOO_MOSAIC_STAIRS
BAMBOO_BUTTON
BAMBOO_PRESSURE_PLATE
BAMBOO_DOOR
BAMBOO_TRAPDOOR
BAMBOO_FENCE_GATE
BAMBOO_RAFT
BAMBOO_CHEST_RAFT
OAK_HANGING_SIGN
CAMEL_SPAWN_EGG
ENDER_DRAGON_SPAWN_EGG
IRON_GOLEM_SPAWN_EGG
SNOW_GOLEM_SPAWN_EGG
WITHER_SPAWN_EGG
PIGLIN_HEAD
BAMBOO_WALL_SIGN