SL23W29: Difference between revisions

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* Open Todos from stream:
*Open Todos from stream:
** '''BlockId probably needed similar to LibId'''
**'''BlockId probably needed similar to LibId'''
** '''ScreenFake movement not shown'''
**'''Display Fake entities cannot be moved multiple chunks away'''
** '''Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion'''
**Deleting STAGE-FakeMob/Player will still have a hitbox at the location afterwards
** '''Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:'''  
**'''ScreenFake movement not shown'''
*** '''1. Possibly caching bug, because we do not take the dropdown data into account for the cache'''
**Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion
*** '''2. But initially the list somehow needs to be empty once, not sure why that happens'''
**'''Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:'''  
***'''1. Possibly caching bug, because we do not take the dropdown data into account for the cache'''
***'''2. But initially the list somehow needs to be empty once, not sure why that happens'''
**Interaction of Fakes that are newly created is not working
 


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Latest revision as of 23:53, 1 August 2023

◄ SL23W28 | SL23W30 ►


  • Update Fake Stages / Scenes implementation to latest version


  • Open Todos from stream:
    • BlockId probably needed similar to LibId
    • Display Fake entities cannot be moved multiple chunks away
    • Deleting STAGE-FakeMob/Player will still have a hitbox at the location afterwards
    • ScreenFake movement not shown
    • Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion
    • Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:
      • 1. Possibly caching bug, because we do not take the dropdown data into account for the cache
      • 2. But initially the list somehow needs to be empty once, not sure why that happens
    • Interaction of Fakes that are newly created is not working