SL23W29: Difference between revisions
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*Open Todos from stream: | *Open Todos from stream: | ||
**'''BlockId probably needed similar to LibId''' | **'''BlockId probably needed similar to LibId''' | ||
**'''Deleting FakeMob/Player will still have a hitbox at the location afterwards | **'''Display Fake entities cannot be moved multiple chunks away''' | ||
**Deleting STAGE-FakeMob/Player will still have a hitbox at the location afterwards | |||
**'''ScreenFake movement not shown''' | **'''ScreenFake movement not shown''' | ||
** | **Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion | ||
**'''Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:''' | **'''Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:''' | ||
***'''1. Possibly caching bug, because we do not take the dropdown data into account for the cache''' | ***'''1. Possibly caching bug, because we do not take the dropdown data into account for the cache''' | ||
***'''2. But initially the list somehow needs to be empty once, not sure why that happens''' | ***'''2. But initially the list somehow needs to be empty once, not sure why that happens''' | ||
** | **Interaction of Fakes that are newly created is not working | ||
<br /> | <br /> |
Latest revision as of 23:53, 1 August 2023
- Update Fake Stages / Scenes implementation to latest version
- Open Todos from stream:
- BlockId probably needed similar to LibId
- Display Fake entities cannot be moved multiple chunks away
- Deleting STAGE-FakeMob/Player will still have a hitbox at the location afterwards
- ScreenFake movement not shown
- Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion
- Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:
- 1. Possibly caching bug, because we do not take the dropdown data into account for the cache
- 2. But initially the list somehow needs to be empty once, not sure why that happens
- Interaction of Fakes that are newly created is not working