SL23W29: Difference between revisions
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***'''This is in conflict with the variant.getWorldLoc(origin); position information''' | ***'''This is in conflict with the variant.getWorldLoc(origin); position information''' | ||
***'''How should this be implemented/updated''' | ***'''How should this be implemented/updated''' | ||
**'''Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll''' | |||
<br /> | <br /> |
Revision as of 19:03, 30 July 2023
- Update Fake Stages / Scenes implementation to latest version
- Open Todos from stream:
- BlockId probably needed similar to LibId
- Display Fake entities cannot be moved multiple chunks away
- Deleting STAGE-FakeMob/Player will still have a hitbox at the location afterwards
- ScreenFake movement not shown
- Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion
- Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:
- 1. Possibly caching bug, because we do not take the dropdown data into account for the cache
- 2. But initially the list somehow needs to be empty once, not sure why that happens
- Interaction of Fakes that are newly created is not working
- Hitbox at wrong location...
- Screens currently do not support multiple variants
- This is in conflict with the variant.getWorldLoc(origin); position information
- How should this be implemented/updated
- Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll