SL23W29: Difference between revisions

From ETM
Jump to navigation Jump to search
No edit summary
No edit summary
Line 22: Line 22:
***'''How should this be implemented/updated'''
***'''How should this be implemented/updated'''
**'''Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll'''
**'''Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll'''
**'''Use ColorRules, TextRules, Symbols again for most outputs, including fake-messages'''


<br />
<br />

Revision as of 21:58, 31 July 2023

◄ SL23W28 | SL23W30 ►


  • Update Fake Stages / Scenes implementation to latest version


  • Open Todos from stream:
    • BlockId probably needed similar to LibId
    • Display Fake entities cannot be moved multiple chunks away
    • Deleting STAGE-FakeMob/Player will still have a hitbox at the location afterwards
    • ScreenFake movement not shown
    • Rotation of Stage Fakes when creating Scenes needs to use Quaternions for stageYaw inclusion
    • Selectra Variant Transition Dropdown can sometimes be empty until we reconnect. Should be two bugs:
      • 1. Possibly caching bug, because we do not take the dropdown data into account for the cache
      • 2. But initially the list somehow needs to be empty once, not sure why that happens
    • Interaction of Fakes that are newly created is not working
    • Hitbox at wrong location...
    • Screens currently do not support multiple variants
      • This is in conflict with the variant.getWorldLoc(origin); position information
      • How should this be implemented/updated
    • Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll
    • Use ColorRules, TextRules, Symbols again for most outputs, including fake-messages