SL23W30: Difference between revisions
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**'''This is in conflict with the variant.getWorldLoc(origin); position information''' | **'''This is in conflict with the variant.getWorldLoc(origin); position information''' | ||
**'''How should this be implemented/updated''' | **'''How should this be implemented/updated''' | ||
* | *Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll | ||
*'''Use ColorRules, TextRules, Symbols again for most outputs, including fake-messages''' | *'''Use ColorRules, TextRules, Symbols again for most outputs, including fake-messages''' | ||
*Fix 1x1 screen not properly interacting on 50% of screenspace | *Fix 1x1 screen not properly interacting on 50% of screenspace |
Latest revision as of 13:16, 3 August 2023
- Hitbox at wrong location...
- Screens currently do not support multiple variants
- This is in conflict with the variant.getWorldLoc(origin); position information
- How should this be implemented/updated
- Using Vec as rotation in stage might cause problems because getWorldLoc will return a value only with Pitch and Yaw, loosing Roll
- Use ColorRules, TextRules, Symbols again for most outputs, including fake-messages
- Fix 1x1 screen not properly interacting on 50% of screenspace
- Change middleMarker-Entity to ItemFake in glowing state
- Adding an Action to a second/third button will not start at A1
- Cleanup Docfields when they are empty to reduce space empty data
- Force refresh render after a screen has been edited