SL23W31: Difference between revisions

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**'''Smallest version to fake a player 6 elements (Head,body,arm1,arm2,leg1,leg2)'''
**'''Smallest version to fake a player 6 elements (Head,body,arm1,arm2,leg1,leg2)'''
**'''Better version (7 blocks) probably in terms of usable pixels (Head,body1, body2,arm1,arm2,leg1,leg2)'''
**'''Better version (7 blocks) probably in terms of usable pixels (Head,body1, body2,arm1,arm2,leg1,leg2)'''
**'''Overkill version (12 blocks) with (hat, head, body1,body2,arm1,hand1,arm2,hand2,leg1,foot1,leg2,foot2)'''<br />
**'''Overkill version (12 blocks) with (hat, head, body1,body2,arm1,hand1,arm2,hand2,leg1,foot1,leg2,foot2)'''
*
*'''Mc-Update:'''
**'''Commpand-Input history'''
**'''Check if "configuration phase" allows us to put a player into limbo easier'''
***'''Would help with server-transfers, slower world-loading, area-preparation etc.'''<br />

Revision as of 17:46, 16 August 2023

◄ SL23W30 | SL23W32 ►

  • Fix "AddAction" popup wrong data shown
  • Implement "Transition" Pda that only shows the current fake and no other fakes in the area
  • Fix 1x1 sized screens partially not interactable
  • Cleanup fake-movement chat spam; changed output to the hotbar
    • Improve styling of movement-hotbar-output
  • Add clearly visible middle-point for stage movement
  • Bug: Middle-point is visible after manipulation is done
  • Implement working yaw,pitch,roll manipulation for all displays and stages
  • Idea: Save a whole spaceship as Stage and make it move over a longer distance in the sky?
    • Would make for an awesome scene in the sky at all times to see spaceships moving
  • Idea: Build players out of displays to allow rotation
    • Player-Heads can be used for custom skin-data
    • Smallest version to fake a player 6 elements (Head,body,arm1,arm2,leg1,leg2)
    • Better version (7 blocks) probably in terms of usable pixels (Head,body1, body2,arm1,arm2,leg1,leg2)
    • Overkill version (12 blocks) with (hat, head, body1,body2,arm1,hand1,arm2,hand2,leg1,foot1,leg2,foot2)
  • Mc-Update:
    • Commpand-Input history
    • Check if "configuration phase" allows us to put a player into limbo easier
      • Would help with server-transfers, slower world-loading, area-preparation etc.