SL23W31: Difference between revisions
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*Add clearly visible middle-point for stage movement | *Add clearly visible middle-point for stage movement | ||
*Bug: Middle-point is visible after manipulation is done | *Bug: Middle-point is visible after manipulation is done | ||
* | *Bug: "Billboard"-Setting is not updated between variant-updates | ||
*Implement working yaw,pitch,roll manipulation for all displays and stages | *Implement working yaw,pitch,roll manipulation for all displays and stages | ||
*'''Idea: Save a whole spaceship as Stage and make it move over a longer distance in the sky?''' | *'''Idea: Save a whole spaceship as Stage and make it move over a longer distance in the sky?''' |
Latest revision as of 17:23, 20 August 2023
- Fix "AddAction" popup wrong data shown
- Implement "Transition" Pda that only shows the current fake and no other fakes in the area
- Fix 1x1 sized screens partially not interactable
- Cleanup fake-movement chat spam; changed output to the hotbar
- Improve styling of movement-hotbar-output
- Add clearly visible middle-point for stage movement
- Bug: Middle-point is visible after manipulation is done
- Bug: "Billboard"-Setting is not updated between variant-updates
- Implement working yaw,pitch,roll manipulation for all displays and stages
- Idea: Save a whole spaceship as Stage and make it move over a longer distance in the sky?
- Would make for an awesome scene in the sky at all times to see spaceships moving
- Idea: Build players out of displays to allow rotation
- Player-Heads can be used for custom skin-data
- Smallest version to fake a player 6 elements (Head,body,arm1,arm2,leg1,leg2)
- Better version (7 blocks) probably in terms of usable pixels (Head,body1, body2,arm1,arm2,leg1,leg2)
- Overkill version (12 blocks) with (hat, head, body1,body2,arm1,hand1,arm2,hand2,leg1,foot1,leg2,foot2)
- Mc-Update:
- Commpand-Input history
- Check if "configuration phase" allows us to put a player into limbo easier
- Would help with server-transfers, slower world-loading, area-preparation etc.
- Mining Drill made from Stage + slow running action job
- Tractor-beam moves items up into the drill
- Only needs to tick every 60seconds or something when a new block is being destroyed and slowly moves up into the drills cargo