SL23W32: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
<br /> | <br /> | ||
* Renaming of "Scenes" to "Layout" as it is to close to Screen/Scene/Stage | *Renaming of "Scenes" to "Layout" as it is to close to Screen/Scene/Stage | ||
* Implement Pda "TransitionStage" that gets generated from a transition when a layout is created. | *Implement Pda "TransitionStage" that gets generated from a transition when a layout is created. | ||
** Rule: Transitions are needed in each element | **Rule: Transitions are needed in each element | ||
** Rule: Interpolation-Duration can differ for elements | **Rule: Interpolation-Duration can differ for elements | ||
** Rule: NMS needs to be created for all variants (lazy creation possible) | **Rule: NMS needs to be created for all variants (lazy creation possible) | ||
** Rule: Only allow in-order-transitions (V1 -> V2 -> V3 ...) in stages | **Rule: Only allow in-order-transitions (V1 -> V2 -> V3 ...) in stages | ||
** Rule: Very limited set of pdas for stages | **Rule: Very limited set of pdas for stages | ||
** Rule: Each variant has same nmsids to make sure spawn/destroy works | **Rule: Each variant has same nmsids to make sure spawn/destroy works | ||
** Rule: Layout creation needs a lot of validation checks to make sure these rules are applied <br /> | **'''Rule: Layout creation needs a lot of validation checks to make sure these rules are applied''' | ||
*Hide most pda actions by default for now | |||
*Auto-generate missing Variants for parts of a layout if not existing | |||
*'''Try if we can add a transition on to a stage fake and combine that with the transition state of the child'''<br /> | |||
<br /> | <br /> |
Latest revision as of 13:44, 19 August 2023
- Renaming of "Scenes" to "Layout" as it is to close to Screen/Scene/Stage
- Implement Pda "TransitionStage" that gets generated from a transition when a layout is created.
- Rule: Transitions are needed in each element
- Rule: Interpolation-Duration can differ for elements
- Rule: NMS needs to be created for all variants (lazy creation possible)
- Rule: Only allow in-order-transitions (V1 -> V2 -> V3 ...) in stages
- Rule: Very limited set of pdas for stages
- Rule: Each variant has same nmsids to make sure spawn/destroy works
- Rule: Layout creation needs a lot of validation checks to make sure these rules are applied
- Hide most pda actions by default for now
- Auto-generate missing Variants for parts of a layout if not existing
- Try if we can add a transition on to a stage fake and combine that with the transition state of the child