SL23W32: Difference between revisions

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**Rule: Very limited set of pdas for stages
**Rule: Very limited set of pdas for stages
**Rule: Each variant has same nmsids to make sure spawn/destroy works
**Rule: Each variant has same nmsids to make sure spawn/destroy works
**'''Rule: Layout creation needs a lot of validation checks to make sure these rules are applied'''  
**'''Rule: Layout creation needs a lot of validation checks to make sure these rules are applied'''
*Hide most pda actions by default for now
*Hide most pda actions by default for now
*'''Auto-generate missing Variants for parts of a layout if not existing'''<br />
*'''Auto-generate missing Variants for parts of a layout if not existing'''
*'''Try if we can add a transition on to a stage fake and combine that with the transition state of the child'''<br />


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Revision as of 18:08, 17 August 2023

◄ SL23W31 | SL23W33 ►


  • Renaming of "Scenes" to "Layout" as it is to close to Screen/Scene/Stage
  • Implement Pda "TransitionStage" that gets generated from a transition when a layout is created.
    • Rule: Transitions are needed in each element
    • Rule: Interpolation-Duration can differ for elements
    • Rule: NMS needs to be created for all variants (lazy creation possible)
    • Rule: Only allow in-order-transitions (V1 -> V2 -> V3 ...) in stages
    • Rule: Very limited set of pdas for stages
    • Rule: Each variant has same nmsids to make sure spawn/destroy works
    • Rule: Layout creation needs a lot of validation checks to make sure these rules are applied
  • Hide most pda actions by default for now
  • Auto-generate missing Variants for parts of a layout if not existing
  • Try if we can add a transition on to a stage fake and combine that with the transition state of the child