SL23W33: Difference between revisions
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*Improved: Allow movement of all variants at once | *Improved: Allow movement of all variants at once | ||
*'''Bug: Adding actions to screen fakes is still creating new actions instead of manipulating the selected one''' | *'''Bug: Adding actions to screen fakes is still creating new actions instead of manipulating the selected one''' | ||
*'''We can probably mark datawatcher fields as dirty to force an update on the client side instead of sending Vec4.ONEish as a "fix"''' |
Revision as of 17:24, 20 August 2023
- Write down all open todos from the last weeks
- Bug: Sometimes parts of a stagefake will be missing, probably accidental reuse of nms ids
- Improvement: Delayed packets seem to no longer be needed for display fake animations since 1.20.1
- Add validations/fixes to CreateLayoutAction/LayoutImpl to sanity check that Translations will be valid in the end
- Improvement: Allow deepCloning to specify if used for layouts or not
- Bug: Make sure "None"-Action is skipped and does not cause NPE on execution
- Bug: When creating a new action the action slot is not selected causing two actions to be created
- Implement moving pda actions up/down to fix naming/ordering issues
- Bug: Spawning a stage will not apply the rotation-value to all variants
- Improved: Stage fakes sub parts respect the rotation of the parent
- Improved: Allow movement of all variants at once
- Bug: Adding actions to screen fakes is still creating new actions instead of manipulating the selected one
- We can probably mark datawatcher fields as dirty to force an update on the client side instead of sending Vec4.ONEish as a "fix"