SL23W37: Difference between revisions
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*'''Add crouch + right-click instant-access to a given fake if owned''' | *'''Add crouch + right-click instant-access to a given fake if owned''' | ||
*'''Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)''' | *'''Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)''' | ||
*NmsFake removeal/FakeWatcher refactor | |||
**'''Mob glowcolor''' | |||
**'''Sitting''' | |||
**'''Headstand''' | |||
**'''equipment''' | |||
**'''(setShiftKeyDown, setGlowingTag, ClientboundPlayerInfoUpdatePacket, remove name PacketPlayOutMount)''' | |||
**<syntaxhighlight lang="java"> | |||
if(rotated) { | |||
// Swing main hand actually fixes the body-position... | |||
// Allows us to rotate the player without moving the full character | |||
PacketPlayOutAnimation ap = new PacketPlayOutAnimation(eLiving, 0); | |||
PacketAbstraction.send(user.getPlayer(), ap); | |||
} | |||
</syntaxhighlight> | |||
* | * |
Revision as of 15:30, 15 September 2023
- Add Stage HitboxSize Option
- Add new Type Point2D / Point2DOption and corresponding Popup for the screen FakePoint2DDropdownPopDiv
- Add Stage HitboxOffset Option
- Call setLastInteracted on addDesktopBoard for new DesktopPages, needs further refactoring
- DataWatcher 'dirty' flag is causing problems way too often
- Added better HighlightFakeAction blinking
- Fix screen rotation not working on new FakeWatcher system
- Add crouch + right-click instant-access to a given fake if owned
- Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)
- NmsFake removeal/FakeWatcher refactor
- Mob glowcolor
- Sitting
- Headstand
- equipment
- (setShiftKeyDown, setGlowingTag, ClientboundPlayerInfoUpdatePacket, remove name PacketPlayOutMount)
if(rotated) { // Swing main hand actually fixes the body-position... // Allows us to rotate the player without moving the full character PacketPlayOutAnimation ap = new PacketPlayOutAnimation(eLiving, 0); PacketAbstraction.send(user.getPlayer(), ap); }