SL23W37: Difference between revisions
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**'''(setShiftKeyDown, setGlowingTag, ClientboundPlayerInfoUpdatePacket, remove name PacketPlayOutMount)''' | **'''(setShiftKeyDown, setGlowingTag, ClientboundPlayerInfoUpdatePacket, remove name PacketPlayOutMount)''' | ||
**<syntaxhighlight lang="java"> | **<syntaxhighlight lang="java"> | ||
// Minecraft BUG: The BODY of a player will randomly be facing differently on the client. | |||
// This can indirectly be fixed by making the player move a but into the correct position | |||
// We calculate the eye-vector and reverse it to find a spot we can spawn the player in | |||
// after that we will give the player a short relative move to the actual position - fixin the body-position in the process | |||
// (Clientside only bug) | |||
if(rotated) { | if(rotated) { | ||
Revision as of 15:30, 15 September 2023
- Add Stage HitboxSize Option
- Add new Type Point2D / Point2DOption and corresponding Popup for the screen FakePoint2DDropdownPopDiv
- Add Stage HitboxOffset Option
- Call setLastInteracted on addDesktopBoard for new DesktopPages, needs further refactoring
- DataWatcher 'dirty' flag is causing problems way too often
- Added better HighlightFakeAction blinking
- Fix screen rotation not working on new FakeWatcher system
- Add crouch + right-click instant-access to a given fake if owned
- Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)
- NmsFake removeal/FakeWatcher refactor
- Mob glowcolor
- Sitting
- Headstand
- equipment
- (setShiftKeyDown, setGlowingTag, ClientboundPlayerInfoUpdatePacket, remove name PacketPlayOutMount)
// Minecraft BUG: The BODY of a player will randomly be facing differently on the client. // This can indirectly be fixed by making the player move a but into the correct position // We calculate the eye-vector and reverse it to find a spot we can spawn the player in // after that we will give the player a short relative move to the actual position - fixin the body-position in the process // (Clientside only bug) if(rotated) { // Swing main hand actually fixes the body-position... // Allows us to rotate the player without moving the full character PacketPlayOutAnimation ap = new PacketPlayOutAnimation(eLiving, 0); PacketAbstraction.send(user.getPlayer(), ap); }