SL23W37: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
*'''Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)''' | *'''Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)''' | ||
*NmsFake removeal/FakeWatcher refactor | *NmsFake removeal/FakeWatcher refactor | ||
**'''Mob glowcolor''' | **'''Mob glowcolor, sprinting, nickname, sneaking,''' | ||
***'''MC Variants (Parrot, Villager, Cat, LLama, Slime, MagmaCube, Horse, Rabbit, ...?)''' | |||
***'''EntityAreaEffectCloud for xray-vision animation''' | |||
**'''testNmsCreation, MobFakeBuilder''' | **'''testNmsCreation, MobFakeBuilder''' | ||
**'''Sitting''' | **'''Sitting''' |
Revision as of 17:09, 15 September 2023
- Add Stage HitboxSize Option
- Add new Type Point2D / Point2DOption and corresponding Popup for the screen FakePoint2DDropdownPopDiv
- Add Stage HitboxOffset Option
- Call setLastInteracted on addDesktopBoard for new DesktopPages, needs further refactoring
- DataWatcher 'dirty' flag is causing problems way too often
- Added better HighlightFakeAction blinking
- Fix screen rotation not working on new FakeWatcher system
- Add crouch + right-click instant-access to a given fake if owned
- Possibly test mc feature generator as a tool: [...] access.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).getHolder(gen).orElse(null)
- NmsFake removeal/FakeWatcher refactor
- Mob glowcolor, sprinting, nickname, sneaking,
- MC Variants (Parrot, Villager, Cat, LLama, Slime, MagmaCube, Horse, Rabbit, ...?)
- EntityAreaEffectCloud for xray-vision animation
- testNmsCreation, MobFakeBuilder
- Sitting
- Headstand
- equipment
- (setShiftKeyDown, setGlowingTag, ClientboundPlayerInfoUpdatePacket, remove name PacketPlayOutMount, ClientboundPlayerInfoRemovePacket)
// Minecraft BUG: The BODY of a player will randomly be facing differently on the client. // This can indirectly be fixed by making the player move a but into the correct position // We calculate the eye-vector and reverse it to find a spot we can spawn the player in // after that we will give the player a short relative move to the actual position - fixin the body-position in the process // (Clientside only bug) if(rotated) { // Swing main hand actually fixes the body-position... // Allows us to rotate the player without moving the full character PacketPlayOutAnimation ap = new PacketPlayOutAnimation(eLiving, 0); PacketAbstraction.send(user.getPlayer(), ap); }
- Mob glowcolor, sprinting, nickname, sneaking,
- MotionIn replay
- PositionIn, VelocityIn...