SL23W41: Difference between revisions
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[[SL23W40|◄ SL23W40]] | [[SL23W42|SL23W42 ►]] | [[SL23W40|◄ SL23W40]] | [[SL23W42|SL23W42 ►]] | ||
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* '''Change Transaction Type to be a enum if possible''' <br /> | |||
*Conversion of FakeKey, VariantId etc. to sealed classes | |||
**Definition of globally used Keys for all components using OptionCaches | |||
**Allows usage of Key+OptionDraft combination to change any value | |||
**'''Planning for more Key implementations''' | |||
***'''QueryParams / For a QueryBuilder kind of page''' | |||
***'''WorldKey''' | |||
***'''LandKey''' | |||
***'''Boc / ChunkliKey / Changing Blueprints (Tagging, Rating etc?)''' | |||
***'''Possibly generaliyed UserPodKey to support all Pod types at once similar to VariantId keys?''' | |||
*Refactor of Flambda<?,?> generic to only use Flambda<?> as the second generic was unused in 99% of cases | |||
*'''Cleanup OptionActions as nearly all systems now should support changeOptionByDraft combined with passing a sealed KDraft impl''' | |||
*'''Fakes need to be identified with UUIDs in the future''' | |||
**'''We can justify that because in nearly all cases a player will be changing only data at a local place''' | |||
**'''So reusing names like "front, back, top, bottom" is more important than not having duplicated names of objects''' | |||
** | |||
* |
Latest revision as of 14:02, 15 October 2023
- Change Transaction Type to be a enum if possible
- Conversion of FakeKey, VariantId etc. to sealed classes
- Definition of globally used Keys for all components using OptionCaches
- Allows usage of Key+OptionDraft combination to change any value
- Planning for more Key implementations
- QueryParams / For a QueryBuilder kind of page
- WorldKey
- LandKey
- Boc / ChunkliKey / Changing Blueprints (Tagging, Rating etc?)
- Possibly generaliyed UserPodKey to support all Pod types at once similar to VariantId keys?
- Refactor of Flambda<?,?> generic to only use Flambda<?> as the second generic was unused in 99% of cases
- Cleanup OptionActions as nearly all systems now should support changeOptionByDraft combined with passing a sealed KDraft impl
- Fakes need to be identified with UUIDs in the future
- We can justify that because in nearly all cases a player will be changing only data at a local place
- So reusing names like "front, back, top, bottom" is more important than not having duplicated names of objects