SL23W44: Difference between revisions
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* '''Stubs: Marker implementation vs OreMarkers''' | *'''Stubs: Marker implementation vs OreMarkers''' | ||
** An OreMarker can be simpler but is specific | **An OreMarker can be simpler but is specific | ||
** MarkerStubs probably should have additional manipulations similar to ItemDisplays | **MarkerStubs probably should have additional manipulations similar to ItemDisplays | ||
*** Usages: Highlight a location, highlight a plot | ***Usages: Highlight a location, highlight a plot | ||
*** Highlight with movement: Mark a plot at current height an move to 300 height over 5 seconds, '''needs Transition + Duration, Start''' | ***Highlight with movement: Mark a plot at current height an move to 300 height over 5 seconds, '''needs Transition + Duration, Start''' | ||
*** Highlight a non-block area. For example a location marker with a sims-style diamond shape, '''needs Rotation''' | ****Can be used as well to make the entity slowly grow larger; giving better visibility for multiple locations that could obscure each other from the start | ||
**** '''In addition this kind of marker would probably be best as a 2D-Text marker (auto rotating), making it necessary to use two different implementations''' | ***Highlight a non-block area. For example a location marker with a sims-style diamond shape, '''needs Rotation''' | ||
**** '''Text CANNOT glow, so no xray stile marking: Making them not useful generally?''' | ****'''In addition this kind of marker would probably be best as a 2D-Text marker (auto rotating), making it necessary to use two different implementations''' | ||
****'''Text CANNOT glow, so no xray stile marking: Making them not useful generally?''' | |||
***Make the rectangle always face the player for clear visibility, '''needs Billboard''' | |||
***Set a ViewRange for the given entity, '''probably not useful as a hack-client can ignore it, only "anti lag" setting we can add later''' | |||
*** |
Revision as of 01:18, 2 November 2023
- Stubs: Marker implementation vs OreMarkers
- An OreMarker can be simpler but is specific
- MarkerStubs probably should have additional manipulations similar to ItemDisplays
- Usages: Highlight a location, highlight a plot
- Highlight with movement: Mark a plot at current height an move to 300 height over 5 seconds, needs Transition + Duration, Start
- Can be used as well to make the entity slowly grow larger; giving better visibility for multiple locations that could obscure each other from the start
- Highlight a non-block area. For example a location marker with a sims-style diamond shape, needs Rotation
- In addition this kind of marker would probably be best as a 2D-Text marker (auto rotating), making it necessary to use two different implementations
- Text CANNOT glow, so no xray stile marking: Making them not useful generally?
- Make the rectangle always face the player for clear visibility, needs Billboard
- Set a ViewRange for the given entity, probably not useful as a hack-client can ignore it, only "anti lag" setting we can add later