SL23W47: Difference between revisions

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[[SL23W46|◄ SL23W46]] | [[SL23W48|SL23W48 ►]]
[[SL23W46|◄ SL23W46]] | [[SL23W48|SL23W48 ►]]
'''Check if we can use <? super X> instead of <? extends X>, some places with fake displays that might work?!'''




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*'''Merging needed of stage/layout subparts and stage variant changes'''
*'''Merging needed of stage/layout subparts and stage variant changes'''
*'''Bug: Stage variant transition not yet correctly implemented'''
*'''Bug: Stage variant transition not yet correctly implemented when scaling is changed'''
*'''Only support simplified implementation'''
*'''Only support simplified implementation'''
**'''Limit to Transition/Scale/Rotation for Subparts'''
**'''Limit to Transition/Scale/Rotation for Subparts'''
**'''Limit to Transition/Scale/Rotation for Stage'''
**'''Limit to Transition/Scale/Rotation for Stage'''
**(No support for Mob/Player/Screen/Substage)
*'''We need a Stage to be changable after it was created'''
**'''A sub-part of a stage/layout needs to at least be changeable in some way (increase/decrease of animation timeframe)'''
**'''This means a layout needs to be changeable for a given player after the fact'''
**'''So before publishing a layout globally in needs to be a local representation for that player and can be manipulated.'''

Latest revision as of 02:44, 10 December 2023

◄ SL23W46 | SL23W48 ►

Check if we can use <? super X> instead of <? extends X>, some places with fake displays that might work?!


Spaceship testing results:

  • Merging needed of stage/layout subparts and stage variant changes
  • Bug: Stage variant transition not yet correctly implemented when scaling is changed
  • Only support simplified implementation
    • Limit to Transition/Scale/Rotation for Subparts
    • Limit to Transition/Scale/Rotation for Stage
    • (No support for Mob/Player/Screen/Substage)
  • We need a Stage to be changable after it was created
    • A sub-part of a stage/layout needs to at least be changeable in some way (increase/decrease of animation timeframe)
    • This means a layout needs to be changeable for a given player after the fact
    • So before publishing a layout globally in needs to be a local representation for that player and can be manipulated.