SL24W18

From ETM
Jump to navigation Jump to search

◄ SL24W17 | SL24W19 ►

  • Big refactor: Merging of Chunkli & Kadi
    • Reason: Per-Player data storage is needed in too many systems now. Specifically the management of temp-ids for fake-data like RectangleStubs & other Stubs
    • We need those fakes for basic functions now like Chunk-Selection/Area selection/POI Marking/Selection Walls/Blueprints etc.
  • Scaled players
    • Transport System using precalculated pathing
    • Bots & slower gameplay
  • "Characters" implementation
  • Switch inventory/ use loadout
  • MC 1.20.5 Todolist
  • Fake Mobs/Player:
    	- Scale Attribute
    	
    User Settings: 
    	eneity_interaction_range
    	block_interaction_range 
    
    
    Gameplay:
    generic.gravity default 0.08
    generic.jumpstrenght 0 - 32 / 0.42 default
    
    generic.falldamage
    generic.falldamagemultiplier for flight stuff
    
    
    map integer now stored as map_id
    Decorations -> map_decorations={...} using names and not numbers, rotation now degrees
    
    
    fireworsk+explosions changed
    
    
    hide_tooltip can hide popup info in chest 
    
    item fire_resistant to not show burning animation
    
    rarity on ites gives default colors
    
    spawn_item_after_ticks animation
    
    
    transfer-command
    
    spawn-chunk-radius