SL24W18
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- Big refactor: Merging of Chunkli & Kadi
- Reason: Per-Player data storage is needed in too many systems now. Specifically the management of temp-ids for fake-data like RectangleStubs & other Stubs
- We need those fakes for basic functions now like Chunk-Selection/Area selection/POI Marking/Selection Walls/Blueprints etc.
- Scaled players
- Transport System using precalculated pathing
- Bots & slower gameplay
- "Characters" implementation
- Switch inventory/ use loadout
- MC 1.20.5 Todolist
Fake Mobs/Player: - Scale Attribute User Settings: eneity_interaction_range block_interaction_range Gameplay: generic.gravity default 0.08 generic.jumpstrenght 0 - 32 / 0.42 default generic.falldamage generic.falldamagemultiplier for flight stuff map integer now stored as map_id Decorations -> map_decorations={...} using names and not numbers, rotation now degrees fireworsk+explosions changed hide_tooltip can hide popup info in chest item fire_resistant to not show burning animation rarity on ites gives default colors spawn_item_after_ticks animation transfer-command spawn-chunk-radius