SL24W18: Difference between revisions

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[[SL24W17|◄ SL24W17]] | [[SL24W19|SL24W19 ►]]
[[SL24W17|◄ SL24W17]] | [[SL24W19|SL24W19 ►]]


* '''Big refactor: Merging of Chunkli & Kadi'''
** '''Reason: Per-Player data storage is needed in too many systems now. Specifically the management of temp-ids for fake-data like RectangleStubs & other Stubs'''
** '''We need those fakes for basic functions now like Chunk-Selection/Area selection/POI Marking/Selection Walls/Blueprints etc.'''
* '''Scaled players'''
** '''Transport System using precalculated pathing'''
** '''Bots & slower gameplay'''
**
* '''"Characters" implementation'''
* '''Switch inventory/ use loadout'''
* BlueprintSession marking
* '''MC 1.20.5 Todolist'''
* '''MC 1.20.5 Todolist'''
** '''Fake Mobs/Player:'''  '''   - Scale Attribute'''  '''   '''  '''User Settings:'''    '''   eneity_interaction_range'''  '''   block_interaction_range'''  '''Gameplay:'''  '''generic.gravity default 0.08'''  '''generic.jumpstrenght 0 - 32 / 0.42 default'''  '''generic.falldamage'''  '''generic.falldamagemultiplier for flight stuff'''  '''map integer now stored as map_id'''  '''Decorations -> map_decorations={...} using names and not numbers, rotation now degrees'''  '''fireworsk+explosions changed'''  '''hide_tooltip can hide popup info in chest'''  '''item fire_resistant to not show burning animation'''  '''rarity on ites gives default colors'''  '''spawn_item_after_ticks animation'''  '''transfer-command'''  '''spawn-chunk-radius'''
* <syntaxhighlight>
**
 
 
 
Fake Mobs/Player:
- Scale Attribute
User Settings:  
eneity_interaction_range
block_interaction_range
 
 
Gameplay:
generic.gravity default 0.08
generic.jumpstrenght 0 - 32 / 0.42 default
 
generic.falldamage
generic.falldamagemultiplier for flight stuff
 
 
map integer now stored as map_id
Decorations -> map_decorations={...} using names and not numbers, rotation now degrees
 
 
fireworsk+explosions changed
 
 
hide_tooltip can hide popup info in chest  
 
item fire_resistant to not show burning animation
 
rarity on ites gives default colors
 
spawn_item_after_ticks animation
 
 
transfer-command
 
spawn-chunk-radius
</syntaxhighlight>

Latest revision as of 00:14, 6 May 2024

◄ SL24W17 | SL24W19 ►

  • Big refactor: Merging of Chunkli & Kadi
    • Reason: Per-Player data storage is needed in too many systems now. Specifically the management of temp-ids for fake-data like RectangleStubs & other Stubs
    • We need those fakes for basic functions now like Chunk-Selection/Area selection/POI Marking/Selection Walls/Blueprints etc.
  • Scaled players
    • Transport System using precalculated pathing
    • Bots & slower gameplay
  • "Characters" implementation
  • Switch inventory/ use loadout
  • BlueprintSession marking
  • MC 1.20.5 Todolist
  • Fake Mobs/Player:
    	- Scale Attribute
    	
    User Settings: 
    	eneity_interaction_range
    	block_interaction_range 
    
    
    Gameplay:
    generic.gravity default 0.08
    generic.jumpstrenght 0 - 32 / 0.42 default
    
    generic.falldamage
    generic.falldamagemultiplier for flight stuff
    
    
    map integer now stored as map_id
    Decorations -> map_decorations={...} using names and not numbers, rotation now degrees
    
    
    fireworsk+explosions changed
    
    
    hide_tooltip can hide popup info in chest 
    
    item fire_resistant to not show burning animation
    
    rarity on ites gives default colors
    
    spawn_item_after_ticks animation
    
    
    transfer-command
    
    spawn-chunk-radius