SL24W18: Difference between revisions
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[[SL24W17|◄ SL24W17]] | [[SL24W19|SL24W19 ►]] | [[SL24W17|◄ SL24W17]] | [[SL24W19|SL24W19 ►]] | ||
* '''Big refactor: Merging of Chunkli & Kadi''' | |||
** '''Reason: Per-Player data storage is needed in too many systems now. Specifically the management of temp-ids for fake-data like RectangleStubs & other Stubs''' | |||
** '''We need those fakes for basic functions now like Chunk-Selection/Area selection/POI Marking/Selection Walls/Blueprints etc.''' | |||
* '''Scaled players''' | |||
** '''Transport System using precalculated pathing''' | |||
** '''Bots & slower gameplay''' | |||
** | |||
* '''"Characters" implementation''' | |||
* '''Switch inventory/ use loadout''' | |||
* BlueprintSession marking | |||
* '''MC 1.20.5 Todolist''' | * '''MC 1.20.5 Todolist''' | ||
* | * <syntaxhighlight> | ||
Fake Mobs/Player: | |||
- Scale Attribute | |||
User Settings: | |||
eneity_interaction_range | |||
block_interaction_range | |||
Gameplay: | |||
generic.gravity default 0.08 | |||
generic.jumpstrenght 0 - 32 / 0.42 default | |||
generic.falldamage | |||
generic.falldamagemultiplier for flight stuff | |||
map integer now stored as map_id | |||
Decorations -> map_decorations={...} using names and not numbers, rotation now degrees | |||
fireworsk+explosions changed | |||
hide_tooltip can hide popup info in chest | |||
item fire_resistant to not show burning animation | |||
rarity on ites gives default colors | |||
spawn_item_after_ticks animation | |||
transfer-command | |||
spawn-chunk-radius | |||
</syntaxhighlight> |
Latest revision as of 00:14, 6 May 2024
- Big refactor: Merging of Chunkli & Kadi
- Reason: Per-Player data storage is needed in too many systems now. Specifically the management of temp-ids for fake-data like RectangleStubs & other Stubs
- We need those fakes for basic functions now like Chunk-Selection/Area selection/POI Marking/Selection Walls/Blueprints etc.
- Scaled players
- Transport System using precalculated pathing
- Bots & slower gameplay
- "Characters" implementation
- Switch inventory/ use loadout
- BlueprintSession marking
- MC 1.20.5 Todolist
Fake Mobs/Player: - Scale Attribute User Settings: eneity_interaction_range block_interaction_range Gameplay: generic.gravity default 0.08 generic.jumpstrenght 0 - 32 / 0.42 default generic.falldamage generic.falldamagemultiplier for flight stuff map integer now stored as map_id Decorations -> map_decorations={...} using names and not numbers, rotation now degrees fireworsk+explosions changed hide_tooltip can hide popup info in chest item fire_resistant to not show burning animation rarity on ites gives default colors spawn_item_after_ticks animation transfer-command spawn-chunk-radius