Fake Mobs/Player:
- Scale Attribute
User Settings:
eneity_interaction_range
block_interaction_range
Gameplay:
generic.gravity default 0.08
generic.jumpstrenght 0 - 32 / 0.42 default
generic.falldamage
generic.falldamagemultiplier for flight stuff
map integer now stored as map_id
Decorations -> map_decorations={...} using names and not numbers, rotation now degrees
fireworsk+explosions changed
hide_tooltip can hide popup info in chest
item fire_resistant to not show burning animation
rarity on ites gives default colors
spawn_item_after_ticks animation
transfer-command
spawn-chunk-radius