SL24W33: Difference between revisions
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** Use BlockDisplay as FillBlock | ** Use BlockDisplay as FillBlock | ||
** Use BlockDisplay Hitbox as general hitbox for Cube1 interaction | ** Use BlockDisplay Hitbox as general hitbox for Cube1 interaction | ||
** | *Kson: '''Replace specific Websocket implementation with generalized MessagingContainers''' | ||
*'''Setup a concept for''' '''Marking:''' | |||
**'''Marker: MarkerStub, TextMarkerStub, RectangleStub''' | |||
**'''SelectionFakePod vs UserMem: Blueprint, BlockSelection, ChunkSelection''' | |||
**'''Define who updates client side represenation''' | |||
**'''Define helpers to clear chunk & blueprint mems when a BP is cancelled, possibly hide ChunkSelectionMem while BP session is active?''' | |||
**'''Reduce visibility of ChunkSelection and keep visible? Add quick ChunkSelection toggle on LeftHtml''' | |||
Latest revision as of 15:27, 14 August 2024
- ScreenModel Cube1 fixed rendering
- Use BlockDisplay as FillBlock
- Use BlockDisplay Hitbox as general hitbox for Cube1 interaction
- Kson: Replace specific Websocket implementation with generalized MessagingContainers
- Setup a concept for Marking:
- Marker: MarkerStub, TextMarkerStub, RectangleStub
- SelectionFakePod vs UserMem: Blueprint, BlockSelection, ChunkSelection
- Define who updates client side represenation
- Define helpers to clear chunk & blueprint mems when a BP is cancelled, possibly hide ChunkSelectionMem while BP session is active?
- Reduce visibility of ChunkSelection and keep visible? Add quick ChunkSelection toggle on LeftHtml