SL24W33: Difference between revisions

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*Kson: '''Replace specific Websocket implementation with generalized MessagingContainers'''
*Kson: '''Replace specific Websocket implementation with generalized MessagingContainers'''
*'''Setup a concept for''' '''Marking:'''
*'''Setup a concept for''' '''Marking:'''
**Marker: MarkerStub, TextMarkerStub, RectangleStub
**'''Marker: MarkerStub, TextMarkerStub, RectangleStub'''
**SelectionFakePod vs UserMem: Blueprint, BlockSelection, ChunkSelection
**'''SelectionFakePod vs UserMem: Blueprint, BlockSelection, ChunkSelection'''
**Define who updates client side represenation
**'''Define who updates client side represenation'''
**Define helpers to clear chunk & blueprint mems when a BP is cancelled, possibly hide ChunkSelectionMem while BP session is active?
**'''Define helpers to clear chunk & blueprint mems when a BP is cancelled, possibly hide ChunkSelectionMem while BP session is active?'''
**Reduce visibility of ChunkSelection and keep visible? Add quick ChunkSelection toggle on LeftHtml
**'''Reduce visibility of ChunkSelection and keep visible? Add quick ChunkSelection toggle on LeftHtml'''

Latest revision as of 15:27, 14 August 2024

◄ SL24W32 | SL24W34 ►

  • ScreenModel Cube1 fixed rendering
    • Use BlockDisplay as FillBlock
    • Use BlockDisplay Hitbox as general hitbox for Cube1 interaction
  • Kson: Replace specific Websocket implementation with generalized MessagingContainers
  • Setup a concept for Marking:
    • Marker: MarkerStub, TextMarkerStub, RectangleStub
    • SelectionFakePod vs UserMem: Blueprint, BlockSelection, ChunkSelection
    • Define who updates client side represenation
    • Define helpers to clear chunk & blueprint mems when a BP is cancelled, possibly hide ChunkSelectionMem while BP session is active?
    • Reduce visibility of ChunkSelection and keep visible? Add quick ChunkSelection toggle on LeftHtml