SL24W45: Difference between revisions

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** Cleanup bootup-sequence of ChunkliService and Server after conversion
** Cleanup bootup-sequence of ChunkliService and Server after conversion
** Add safety-checks to differentiate between PlayerId,ServerId, Fixed consoleUuid
** Add safety-checks to differentiate between PlayerId,ServerId, Fixed consoleUuid
* Implement Server2Server websocket communication
** Use one-time-token for establishing the connection
**
* Make sure we have at least:
** Automatic reconnect
** Simple Message for very short disconnects
** logging
** targeted responses (render client feedback on finished jobs)
** Lookup if STOMP gives us an idea of the WS reconnect/queue impl
** Come up with a way to propose render jobs and let the renderclients fight for the job
*** If a job is not done within <15 seconds consider it unfinished and allow grabbing it again
***

Latest revision as of 20:17, 10 November 2024

◄ SL24W44 | SL24W46 ►

  • Implement NamedUid as parent interface for PlayerId and ServerId
    • Cleanup bootup-sequence of ChunkliService and Server after conversion
    • Add safety-checks to differentiate between PlayerId,ServerId, Fixed consoleUuid


  • Implement Server2Server websocket communication
    • Use one-time-token for establishing the connection
  • Make sure we have at least:
    • Automatic reconnect
    • Simple Message for very short disconnects
    • logging
    • targeted responses (render client feedback on finished jobs)
    • Lookup if STOMP gives us an idea of the WS reconnect/queue impl
    • Come up with a way to propose render jobs and let the renderclients fight for the job
      • If a job is not done within <15 seconds consider it unfinished and allow grabbing it again