SL24W45: Difference between revisions
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* Implement Server2Server websocket communication | * Implement Server2Server websocket communication | ||
** Use one-time-token for establishing the connection | |||
** | |||
* Make sure we have at least: | * Make sure we have at least: | ||
** Automatic reconnect | ** Automatic reconnect | ||
Latest revision as of 20:17, 10 November 2024
- Implement NamedUid as parent interface for PlayerId and ServerId
- Cleanup bootup-sequence of ChunkliService and Server after conversion
- Add safety-checks to differentiate between PlayerId,ServerId, Fixed consoleUuid
- Implement Server2Server websocket communication
- Use one-time-token for establishing the connection
- Make sure we have at least:
- Automatic reconnect
- Simple Message for very short disconnects
- logging
- targeted responses (render client feedback on finished jobs)
- Lookup if STOMP gives us an idea of the WS reconnect/queue impl
- Come up with a way to propose render jobs and let the renderclients fight for the job
- If a job is not done within <15 seconds consider it unfinished and allow grabbing it again