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(Created page with "'''You have the following skills and want to be part of ETM?''' * Some Java (or similar) experience. * Able to setup a local development environment ( https://www.youtube.co...")
 
 
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'''You have the following skills and want to be part of ETM?'''  
'''You have the following skills and want to be part of ETM?'''  


* Some Java (or similar) experience.
*Some Java (or similar) experience.
* Able to setup a local development environment ( https://www.youtube.com/watch?v=1XZ4Y3oiYzM )
*Able to setup a local development environment ( https://www.youtube.com/watch?v=1XZ4Y3oiYzM )
* Able to create your own plugin
*Able to create your own plugin
* Want to experiment with Minecraft on your own & test out ideas
*Want to experiment with Minecraft on your own & test out ideas
* Want to grow as a developer & understand that things take time - and that's okay (possibly a LOT of time as you might be able to tell: [[StatusUpdates]] )
*Want to grow as a developer & understand that things take time - and that's okay (possibly a LOT of time as you might be able to tell: [[StatusUpdates]] )
*Your goal should be: I want to get better as a developer
*Your goal should '''not''' be: I want to get access to the source code




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<nowiki>=Job: Xray as a gameplay feature=</nowiki>
=Job: 'Fix xray trough gameplay'=
[[File:Imagexray.png|thumb|584x584px|alt=|Ore-location visible trough other blocks]]
'''My Goal:''' Using hacked-clients/Xray should not give you a benefit. At the same time looking for ores should still be as fun as in vanilla MC and possibly things like strip-mining still be working. Important: The solution needs to be easy to maintain & low on server resources. I know "orebfuscator" exists; I built that myself in an optimized version. That is not an option.


'''Current proposal:'''


#Ores are always hidden everywhere, except possibly on owned plots (where you have no advantage anymore)
#Ores can be found by new gameplay features. Like a server-side xray tool.
#This ore-finder can be upgraded & improved. Should be fun while using and not overpowered
#Example: A 'surrounding-analyzer-tool' that allows to scan an area around the player (one asteroid). The tool will highlight points of interest: For example by showing outlines around/near ore-blocks.<br />


<br />
'''Still needed:'''
 
*Real testing of different implementations.
**Are multi-colored (invisible slimes) outlines good enough?
**Is there something else we could add? Temporarely invisible blocks? Some other indicators?
**What could the upgrading of the skill be like?
**Can we make the process somehow more interactive?
***Maybe only in combination with a spyglass / directional?
***Maybe TNT needed for seismic-analysis? Or something similar? Fireworks?
**Goal is always be creative. Try things. You know from my stream I try out 20 things to find one that works.<br />

Latest revision as of 22:51, 4 November 2022

You have the following skills and want to be part of ETM?

  • Some Java (or similar) experience.
  • Able to setup a local development environment ( https://www.youtube.com/watch?v=1XZ4Y3oiYzM )
  • Able to create your own plugin
  • Want to experiment with Minecraft on your own & test out ideas
  • Want to grow as a developer & understand that things take time - and that's okay (possibly a LOT of time as you might be able to tell: StatusUpdates )
  • Your goal should be: I want to get better as a developer
  • Your goal should not be: I want to get access to the source code


Then this might be something for you. Feel free to talk to me on discord.


Job: 'Fix xray trough gameplay'

Ore-location visible trough other blocks

My Goal: Using hacked-clients/Xray should not give you a benefit. At the same time looking for ores should still be as fun as in vanilla MC and possibly things like strip-mining still be working. Important: The solution needs to be easy to maintain & low on server resources. I know "orebfuscator" exists; I built that myself in an optimized version. That is not an option.

Current proposal:

  1. Ores are always hidden everywhere, except possibly on owned plots (where you have no advantage anymore)
  2. Ores can be found by new gameplay features. Like a server-side xray tool.
  3. This ore-finder can be upgraded & improved. Should be fun while using and not overpowered
  4. Example: A 'surrounding-analyzer-tool' that allows to scan an area around the player (one asteroid). The tool will highlight points of interest: For example by showing outlines around/near ore-blocks.

Still needed:

  • Real testing of different implementations.
    • Are multi-colored (invisible slimes) outlines good enough?
    • Is there something else we could add? Temporarely invisible blocks? Some other indicators?
    • What could the upgrading of the skill be like?
    • Can we make the process somehow more interactive?
      • Maybe only in combination with a spyglass / directional?
      • Maybe TNT needed for seismic-analysis? Or something similar? Fireworks?
    • Goal is always be creative. Try things. You know from my stream I try out 20 things to find one that works.