KadconV1

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Revision as of 13:23, 18 December 2021 by Kademlia (talk | contribs)
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  • Create the world with flat map and without map features

world create kadcon 123456 normal false normal on

  • Fill play-area and border area with default chunks

chunk forcewritearea -32,-32 64,64 kadcon kademlia:KadconV1Road32

  • Test data-copy from restoreWorld to play-world

chunk forcecopyarea kadconRestore,0,0,32,32 kadcon,0,0,32,32

chunk forcecopyarea kadconRestore,-32,-32,128,128 kadcon,-32,-32,128,128


(dynmap render)


--- BACKUP HERE ---- bp_water_empty_V1.tgz


  1. Generate the initial area

worldrestore generaterestorearea starterV1 (OR load from chunkli)

worldrestore generatepreparea starterV1 chunk skylightarea 0,-512 to 36,-476 starterV1 /chunk tickarea 100 0,-512 36,-476 starterV1


--- BACKUP HERE ---- starterV1_prep_done.tgz


chunk forcecopyarea starterV1,0,-512,36,-476 starterV1,72,72,108,108


chunk forcecopyarea starterV1,0,-512,36,-476 starterV1,0,0,72,72


chunk forcecopyarea starterV1,0,-512,36,-476 starterV1,0,0,900,900

  1. Fix faulty generated roads (bedrock)

worldrestore regenworldarea starterV1 0,0 50,50 chunk forcecopyarea starterV1,0,-512,36,-476 starterV1,0,36,36,900 chunk forcecopyarea starterV1,0,-512,36,-476 starterV1,36,0,900,36 chunk forcecopyarea starterV1,0,-512,36,-476 starterV1,36,36,900,900