SL20W22: Difference between revisions
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*Implemented Server(Options/Commands/Facade/Manager/OptionType). Added WhitelisteMessage Option | *Implemented Server(Options/Commands/Facade/Manager/OptionType). Added WhitelisteMessage Option | ||
*Merged saving of LandOptions, WorldOptions, UserOptions, ServerOptions into a general OptionValueCache type that is cachable and gets auto-converted from json to hashmap + O(1) cache 😎 | *Merged saving of LandOptions, WorldOptions, UserOptions, ServerOptions into a general OptionValueCache type that is cachable and gets auto-converted from json to hashmap + O(1) cache 😎 | ||
*Trying to fix light bugs #1 | |||
<br /> | |||
===2020-05-30=== | |||
*Trying to fix light bugs #2 | |||
*Finished updating to OptionValueCache | |||
<br /> | |||
===2020-05-31=== | |||
*Trying to fix light bugs #3 | |||
*Bug: StatsPod overwriting data in jackon only constructor | |||
*Bug: Saving Pods would call preDataSaving twice | |||
*Bug: Loading json would skip defaults | |||
* | |||
<br /> | |||
===Offstream=== | |||
*'''Trying to fix light bugs #4''' | |||
* | * | ||
* | * |
Revision as of 14:31, 31 May 2020
2020-05-25
- Bug: The shop text (actionbar) contains the #item not nickname
- Bug: Creating a shop price of 0.5 would result in 0.05 on the sign
- Bug: Buying extendable plots while standing on already bought ones does not work
- Add TotalTransactions, TotalSumShopOpened
- Add /tpa /tpahere /tpaccet /tpdeny for users/testing
- Latest shop transactions ordered in the wrong direction
- Only suggest new players on player,player command
- Added Useroption: KsonTransactionLatestLimit. Allows admins to change max amount of "latest transaction" given out by API calls
- Disable snowman from spawning
- Game crashing when using the Stonecutter inventory (caused by server side inventory sorting)
- Disallow chested horses from spawning in general directly on chunk loads
2020-05-26
- Farmworld now generates snowblocks for snowlayers/biomes
- Farmworld teleport security "water block" fixed again (flowing)
- RegionFileCache FakeChunks are now loaded with secondary files to prevend use of syncronized (slows down world generation heavily!)
- Offstream: We cannot use two loaded files from the same MCA file. We need to either use the same RegionFile or copy the actual data on the filesystem
- (offstream) Bug: slowlySaveLevel with IOThread and fakechunks creates syncroinzation problems ultimately resulting in errors on chunk saving
- Bug: Sweet berries can be harvested on foreign plots
- Warps on the dynmap will get removed if the warp is deleted in the system
- Offstream: (Info)Nether-Generator nor generates large structures on its own. We cannot generate as cleanly as in 1.12.x
- Offstream: Fixed chunk generation reporting to little milliseconds used - causing more lags than necessary
2020-05-27
- Bug: IslandGenerator uses the wrong world when generating in the nether
- Added /tpall
- new NibbleArray[18] cannot really be used. We do not know if we start at -1 or 0 of the array while inserting data To correct this we would need to use Pair<Integer,NibbleArray> probably or a custom type (int start / NibbleArray[x])
- Bug: Way to many creature spawn requests are generated causing lags
- Tablist: Skins are visible again. GameProfiles can have any name - only the "textures" has to be valid & signed.
- Offstream: Implement ServerSettings
- Offstream: Add early Whitelist kick to prevent chunk loading
2020-05-28 (Offstream, aka. the good stuff)
- Implemented Server(Options/Commands/Facade/Manager/OptionType). Added WhitelisteMessage Option
- Merged saving of LandOptions, WorldOptions, UserOptions, ServerOptions into a general OptionValueCache type that is cachable and gets auto-converted from json to hashmap + O(1) cache 😎
- Trying to fix light bugs #1
2020-05-30
- Trying to fix light bugs #2
- Finished updating to OptionValueCache
2020-05-31
- Trying to fix light bugs #3
- Bug: StatsPod overwriting data in jackon only constructor
- Bug: Saving Pods would call preDataSaving twice
- Bug: Loading json would skip defaults
Offstream
- Trying to fix light bugs #4