SL20W23: Difference between revisions

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**Added splash text that is shown on instantrespawning
**Added splash text that is shown on instantrespawning
*Bug: Crops grow below other blocks?
*Bug: Crops grow below other blocks?
*'''Test: Add nausea/blindness on death event for 1-2 sec?'''
*Test: Add nausea/blindness on death event for 1-2 sec?
*Bug: Rotating the nibble array light is bugged
*Bug: Rotating the nibble array light is bugged
*Feature: Blindness on death respawn screen
*Feature: Blindness on death respawn screen
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Offstream:
Offstream:


*Investigate why setClick on a ChatMessageModel will insert the wrong symbols. Somehow the id of the field is null?    model2.setClick(ChatElement.GLOBAL, ChatMessageModel.raw("why u mad? is only a game", lang), Symbols.clickable, ClickEvent.Action.SUGGEST_COMMAND);        
*'''Investigate why setClick on a ChatMessageModel will insert the wrong symbols. Somehow the id of the field is null?    model2.setClick(ChatElement.GLOBAL, ChatMessageModel.raw("why u mad? is only a game", lang), Symbols.clickable, ClickEvent.Action.SUGGEST_COMMAND);'''         

Revision as of 17:29, 1 June 2020


2020-06-01

  • Offstream: Fixed light bugs in the map caused by to quickly unloading chunks after reaching ChunkStatus.FULL
  • Offstream: Fixed bugged light data on chunk shifting
  • Added /user instantrespawn to toggle instantrespawning
    • Added splash text that is shown on instantrespawning
  • Bug: Crops grow below other blocks?
  • Test: Add nausea/blindness on death event for 1-2 sec?
  • Bug: Rotating the nibble array light is bugged
  • Feature: Blindness on death respawn screen


Offstream:

  • Investigate why setClick on a ChatMessageModel will insert the wrong symbols. Somehow the id of the field is null?    model2.setClick(ChatElement.GLOBAL, ChatMessageModel.raw("why u mad? is only a game", lang), Symbols.clickable, ClickEvent.Action.SUGGEST_COMMAND);