SL21W29: Difference between revisions
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**How do we handle panel ids here? | **How do we handle panel ids here? | ||
**we try to have interactability always as a possibility, handle similar to desktop somehow? Player-States? | **we try to have interactability always as a possibility, handle similar to desktop somehow? Player-States? | ||
* | *Research | ||
**Show on screen that research is blocked by fuel/energy missing | **Show on screen that research is blocked by fuel/energy missing | ||
** | ** |
Latest revision as of 21:43, 3 November 2022
- Add a better && still very efficient implementation for setting ops
- Replace PanelManager with "dynamicStuffManager" similar to staticstuffmanager capable of handling entries from all players as well
- How do we handle panel ids here?
- we try to have interactability always as a possibility, handle similar to desktop somehow? Player-States?
- Research
- Show on screen that research is blocked by fuel/energy missing