SL21W28
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- Tutorial brainstorming
- Basically endless Finish/Win conditions
- Very high possible complexity
- Must be drastically simplified to save time
- Must allow creation of future simple tutorials / explainations
- Needs a way to start/stop tutorials on the fly
- Needs a way to (en)force a tutorial
- Partially cancellable tutorials (not beginner tutorial)
- Version 1 Rules
- Ingame ❗-Mark always opens a Desktop-Page for the given Tutorial information
- Ingame ❗-Mark needs a Title && a management-system? Maybe just static locations visible for everyone? Would be simpler
- On the other hand coloring them based on the state of completion would be awesome
- Previous tutorial-information can be viewed on the screen (listing) / automatic helpfiles / wiki
- Screen shows a completion-state of the tutorial
- Stage1: Initial spawning, small cool looking asteroid/island/planet
- ❗-Mark, with text to interact
- Onclick: closes ❗-Mark, converts terrain?, opens screen, shows welcome-screen, informs about alpha & registration after tutorial
- "Accept-Button" finishes first stage of tutorial
- "Your job is to terraform mars"
- Stage2: Travel to Mars
- Failure autotravel - crash -> Learn to fly
- Stage3: Learn to fly / "Reach your crashed spaceship"
- Teleport to asteroid in space, tutorial starts explaining manual flying
- Animation shows how to fly
- Reaching Spaceship + clicking on goal ❗-Mark will start next stage
- Stage4: ...
- StageX: Registration
- Spectator mode, no movement, finish registration / Alpha state
- Only screen visible. Nothing else.
- Basically endless Finish/Win conditions