SL21W30: Difference between revisions

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**Creation of Scenes from multiple placed Stands
**Creation of Scenes from multiple placed Stands
**Add a marker-mob for the middle (area effect cloud)
**Add a marker-mob for the middle (area effect cloud)
**Scenes fakes only have references to the origin  
**Scenes fakes only have references to the origin
**Implement YAW rotation of scenes / stages  
**Implement YAW rotation of scenes / stages
**'''Add Missing pitch rotation'''
**Add Missing pitch rotation
**'''Implement moving center-point of a scene#'''
**Implement moving center-point of a scene#
**'''Implement players for scenes'''
**Implement players for scenes
**'''Implement mobs for scenes'''
**Implement mobs for scenes
**'''Implement screens for scenes'''
**Implement screens for scenes
***'''(Implement plants for scenes)'''
***(Implement plants for scenes)
***'''(Implement tutorial-start-block for scenes)'''
***(Implement tutorial-start-block for scenes)
*FakeStuff Screens
*FakeStuff Screens
**Implement general managers for scenes  
**Implement general managers for scenes
**Implement Panel-Boards for rendering to scenes
**Implement Panel-Boards for rendering to scenes
**Implement PlantManager
**Implement PlantManager
**Added PanelModel to represent how a screen-combination should be rendered in ingame itemframes
**Added PanelModel to represent how a screen-combination should be rendered in ingame itemframes
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Latest revision as of 21:56, 3 November 2022

◄ SL21W29 | SL21W31 ►


  • Fakestuff Scenes
    • Stages & Scenes
    • Creation of Scenes from multiple placed Stands
    • Add a marker-mob for the middle (area effect cloud)
    • Scenes fakes only have references to the origin
    • Implement YAW rotation of scenes / stages
    • Add Missing pitch rotation
    • Implement moving center-point of a scene#
    • Implement players for scenes
    • Implement mobs for scenes
    • Implement screens for scenes
      • (Implement plants for scenes)
      • (Implement tutorial-start-block for scenes)
  • FakeStuff Screens
    • Implement general managers for scenes
    • Implement Panel-Boards for rendering to scenes
    • Implement PlantManager
    • Added PanelModel to represent how a screen-combination should be rendered in ingame itemframes