SL23W04

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◄ SL23W03 | SL23W05 ►


  • Planets / Teleportation / SpaceWarps
    • Planets LastHome, LastWarp, LastDeath, LastAsteroid do not make sense (not understandable targets in space)
    • Only real planets do function in iss drop / sky-teleport (earth, moon, mars, phobos, deimos etc.)
    • Planet-Teleport-Target should be the last location the player was at
    • How do we initialize teleport to LastX?
    • How do we tell the player early on what action the middle-planet will do ?
    • Rewrite PlanetTravelAction
    • Remove class PlanetTarget if possible
    • Maybe instead of temp-planets we use teleports for special actions like LastHome, LastWarp, LastDeath, LastAsteroid
  • Generally broken: public screen caching updates
  • Generally broken: Player recording replays / multiple start
  • Bug: FakePlayers GameProfile has to have the same UUID as the Playerobject UUID! Otherwise the player will be invisible
  • 1.19.3 change: We no longer need the late-tab-removal POG
  • Improve: Delete all Fakes when the real chunks are out of view, not only when the fake-chunks are being deleted
    • Updated StaticStuffManager queue system to include Send/Delete states
    • Deletes calculated from PacketPlayOutViewCentre in combination with old chunk position
  • Worlds:
    • Save needed default-plots somewhere else
      • "DefaultIslandRoad", "kademlia:DefaultWaterRoad"
      • "RoadNS40", "kademlia:RoadNS40"
      • "RoadEW40", "kademlia:RoadEW40"
      • "RoadX", "kademlia:RoadX"
      • "DefaultFlat10x10","kademlia:DefaultFlat10x10"
      • "EmptySpaceRoad", "kademlia:EmptySpaceRoad"
    • Generate asteroid-plots on the fly instead of placeholders
      • "EmptySpaceRoad", "kademlia:EmptySpaceRoad"
      • "DefaultAsteroid15x15","kademlia:DefaultAsteroid15x15"
      • "DefaultAsteroid15x15_2","kademlia:DefaultAsteroid15x15_2"