SL23W04
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- Planets / Teleportation / SpaceWarps
- Planets LastHome, LastWarp, LastDeath, LastAsteroid do not make sense (not understandable targets in space)
- Only real planets do function in iss drop / sky-teleport (earth, moon, mars, phobos, deimos etc.)
- Planet-Teleport-Target should be the last location the player was at
- How do we initialize teleport to LastX?
- How do we tell the player early on what action the middle-planet will do ?
- Rewrite PlanetTravelAction
- Remove class PlanetTarget if possible
- Maybe instead of temp-planets we use teleports for special actions like LastHome, LastWarp, LastDeath, LastAsteroid
- Generally broken: public screen caching updates
- Generally broken: Player recording replays / multiple start
- Bug: FakePlayers GameProfile has to have the same UUID as the Playerobject UUID! Otherwise the player will be invisible
- 1.19.3 change: We no longer need the late-tab-removal POG
- Improve: Delete all Fakes when the real chunks are out of view, not only when the fake-chunks are being deleted
- Updated StaticStuffManager queue system to include Send/Delete states
- Deletes calculated from PacketPlayOutViewCentre in combination with old chunk position
- Worlds:
- Save needed default-plots somewhere else
- "DefaultIslandRoad", "kademlia:DefaultWaterRoad"
- "RoadNS40", "kademlia:RoadNS40"
- "RoadEW40", "kademlia:RoadEW40"
- "RoadX", "kademlia:RoadX"
- "DefaultFlat10x10","kademlia:DefaultFlat10x10"
- "EmptySpaceRoad", "kademlia:EmptySpaceRoad"
- Generate asteroid-plots on the fly instead of placeholders
- "EmptySpaceRoad", "kademlia:EmptySpaceRoad"
- "DefaultAsteroid15x15","kademlia:DefaultAsteroid15x15"
- "DefaultAsteroid15x15_2","kademlia:DefaultAsteroid15x15_2"
- Save needed default-plots somewhere else