Transportation: Difference between revisions
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* Planetary transportation | * Planetary transportation | ||
** Fake-Chest UI inserting | ** Fake-Chest UI inserting | ||
** New Villager trading menu | |||
** Shulkerboxes needed? Box will be lost as transportation container (good cost integration) | ** Shulkerboxes needed? Box will be lost as transportation container (good cost integration) | ||
** KShop -> "SpaceShip Module". Similar to Fake-Chest but probably better interaction (KShop is known) and item saving/loading could have some cost | ** KShop -> "SpaceShip Module". Similar to Fake-Chest but probably better interaction (KShop is known) and item saving/loading could have some cost | ||
*** SpaceShip Module upgradable. | *** SpaceShip Module upgradable (more slots, free extraction slots not included in fuel cost). | ||
*** Slots blocked / Page switching? | *** Slots blocked / Page switching? | ||
*** Extraction cost (Farmworld) based on amout of items to be extracted | *** Extraction cost (Farmworld) based on amout of items to be extracted (fuel)<br /> | ||
*** | * Teleportation | ||
** Teleportation only via "beacons" | |||
** Teleportation costs 'extraction fee' similar to farmworld idea (fuel!) | |||
** Cost distance based? (kinda shitty when joining a year later) | |||
** Teleportation takes time based on distance covered? (upgradable?) | |||
** | |||
Latest revision as of 23:39, 13 March 2020
Already possible
- User personal Item Storage (BackpackComponent, libItemStorage / storedStacks)
Rule: No full EntityPlayer object saving as in MultiInv previously - bad design
Possible additions
- Store Setups (Armor + 10 Slots = 14 Items) in virtual (FakeStuff) Armorstands or FPlayer. Allows swapping/loading full setups. (Compare D3 Armory https://www.youtube.com/watch?v=UELWqzFjgj8&t=51s )
- Entity Storage similar to personal Item Storage. Could allow so save/load/transport Horses
- Planetary transportation
- Fake-Chest UI inserting
- New Villager trading menu
- Shulkerboxes needed? Box will be lost as transportation container (good cost integration)
- KShop -> "SpaceShip Module". Similar to Fake-Chest but probably better interaction (KShop is known) and item saving/loading could have some cost
- SpaceShip Module upgradable (more slots, free extraction slots not included in fuel cost).
- Slots blocked / Page switching?
- Extraction cost (Farmworld) based on amout of items to be extracted (fuel)
- Teleportation
- Teleportation only via "beacons"
- Teleportation costs 'extraction fee' similar to farmworld idea (fuel!)
- Cost distance based? (kinda shitty when joining a year later)
- Teleportation takes time based on distance covered? (upgradable?)
Late future
- Couchbase Queue for inter-server transportation