Transportation
Already possible
- User personal Item Storage (BackpackComponent, libItemStorage / storedStacks)
Rule: No full EntityPlayer object saving as in MultiInv previously - bad design
Possible additions
- Store Setups (Armor + 10 Slots = 14 Items) in virtual (FakeStuff) Armorstands or FPlayer. Allows swapping/loading full setups. (Compare D3 Armory https://www.youtube.com/watch?v=UELWqzFjgj8&t=51s )
- Entity Storage similar to personal Item Storage. Could allow so save/load/transport Horses
- Planetary transportation
- Fake-Chest UI inserting
- Shulkerboxes needed? Box will be lost as transportation container (good cost integration)
- KShop -> "SpaceShip Module". Similar to Fake-Chest but probably better interaction (KShop is known) and item saving/loading could have some cost
- SpaceShip Module upgradable.
- Slots blocked / Page switching?
- Extraction cost (Farmworld) based on amout of items to be extracted.
Late future
- Couchbase Queue for inter-server transportation