Transportation

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Revision as of 23:30, 13 March 2020 by Kademlia (talk | contribs)
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Already possible

  • User personal Item Storage (BackpackComponent, libItemStorage / storedStacks)

Rule: No full EntityPlayer object saving as in MultiInv previously - bad design

Possible additions

  • Store Setups (Armor + 10 Slots = 14 Items) in virtual (FakeStuff) Armorstands or FPlayer. Allows swapping/loading full setups. (Compare D3 Armory https://www.youtube.com/watch?v=UELWqzFjgj8&t=51s )
  • Entity Storage similar to personal Item Storage. Could allow so save/load/transport Horses
  • Planetary transportation
    • Fake-Chest UI inserting
    • Shulkerboxes needed? Box will be lost as transportation container (good cost integration)
    • KShop -> "SpaceShip Module". Similar to Fake-Chest but probably better interaction (KShop is known) and item saving/loading could have some cost
      • SpaceShip Module upgradable.
      • Slots blocked / Page switching?
      • Extraction cost (Farmworld) based on amout of items to be extracted.


Late future

  • Couchbase Queue for inter-server transportation