SL20W24

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◄ SL20W23 | SL20W25 ►

Videos / YT

Idea: How can array lookups be slower than a hashmap?

Idea: How to use Players as QA (TraceHelper)

Idea: Explain what makes crops growing slow in minecraft (chunk loading / page cache cpu problem)

General Todos/Bugs

  • Missing Sound for 2+ Month sub notifications
  • Test text2speech
  • Countdown clock on stream starting (+ coffee clock)
  • Amazon Ref link?
  • Ref link for Monitor?


2020-06-08

Bug: Rockets from crossbows cause damage in non PVP areas

Bug: Lava flows over plot borders
Bug: SELLING items in adminshop (boots) with repair level is possible

Bug: Shifting plots below bedrock/to bedrock will teleport the player below the world

Bug: Chat-Mention sound will play even if the local-chat message cannot be seen

Bug: Useroption permission starts with uppercase "Kadi"

Flying machinges are possible - only on own plots!

Duping carpet is currently possible (Piston + Slime + coral)


Update /land info command to the new system

  • Try to implement onclick events for plot flags
  • SL20W23: Amazing visual updates we need to implement (from 22855)

Feature: Implement async player distance checking

Bug: ? TileEntities are not deleted correclty? Chests dont drop their loot sometimes on removal?


Offstream done:

Skylight checking on a block "isSolid()" with n(type) and IBlockData type

  • Implemented new Heightmap for our system.
  • SKYLIGHT_HEIGHTMAP("SKYLIGHT_HEIGHTMAP", HeightMap.Use.LIVE_WORLD, HeightMap.skyLightPredicate), // kade
  • Still need to rewrite growth code in WorldTicker

2020-06-09

Bug: Bamboo not growing if only 1 block high

Skill System:

  • UserData: Level, Broken Blocks / Killed Entities / UserStats

Brainstorming Skill System

Mcmmo: 
*MiningType (Gathering)
*WeaponType (Combat, Swords, Archery, Armor )
*MovementType (Walking, Flying, Swimming, Teleport, Falling, Jumping, Breathing (Oxygen), Riding (Horses/Minecarts) )
*SpecialTypes (Acrobatics, Repair, Taming, Brewing/Alchemy, Crafting, Fishing 'Treasure finding')
*Acrobatics
*FastFood Skill (eate more than needed)
/skill -> CommandManager | Info | Set [skill] | activate | SkillNames enum
SkillSnooper 
SkillManager ( ... ) 
UserPod -> SkillData (Level/Xp/BrokenBlocks etc.)
XSkillAction
Test a Tool that will create a 10x1x1 line of blocks
  • Implemented Skill Commands/Manager/Skilltype/SkillPod
    • Introduced first test skill "Mining" that can break any stoneblock instantly
    • Implemented some nice effects for the Skill
    • Implemented a rate-limit on executing
    • Usage: Rename ANY item to "Mining" hand hold in the off-hand!


Bug: Turtle helmet will result in constant EntityEffect Event spam: (EntityHuman.java:233)

           this.addEffect(new MobEffect(MobEffects.WATER_BREATHING, 200, 0, false, false,

Bug: Bungeecord steals /server command

2020-06-10

Brainstorm: What is the difference between Tools ans Skills?

  • Currently Tools and Skills are basically the same. We need to make them different - otherwise there is no need to implement both
    • Tools always temporary (until used up)
    • Skills regenerate - forever
      • Skill: Generate %more UBI based on online time
      • Skill: Generate some food while offline
      • Skill: Generate fuel for RB passively
      • Skill: Need to reach Level X of Mining to actually enable crafting of "Mining Tool Level 2"
      • Skills basically unlock stuff or generate something passively - everything else could be a tool.
  • Compression/Decompression of Blocks
    • KShop like menu with the available skills based on the user level
    • Compression will cost "Energy" (?)
      • User has Energy storage in his backpack
      • Energy storage can be drained/filled
      • Maybe a passive skill to generate small amounts of energy over time (solar panels / rocket fuel converter)
      • Warping needs energy? Teleporting far distances needs more energey?
      • Teleporting often uses up more energy?
      • Energy used to quick-start rocket boots (similar to hybrid car engine)
    • Decompression is free
    • Leveling up the skill of Compressing will consume the items we want to compress!


2020-06-13

  • I dont like "Skills"
  • We have Space Stations, Mars Colonies , we have "Rockets" (Boots), we have Fuel, probably Energy/Powers as well.
  • We got a polluted earth, we have 'real' planets.
  • More realistic to have Tools, to have Resources, to have Materials --> Research/Technologies
  • Research
    • Example: Unlocking Compression/Decompression of Cobblestone.
      • Cost: Invest 5000 Cobblestone (Farm/Buy 5k Cobblestone)
      • Unlocks Cobble De/Compression
    • Unlocking further technologies has preconditions
    • We basically have a research-tree that defines in what order we can research/unlock

2020-06-14

  • Update Panel Implementation to allow Images to be rotated up and down
  • Better Panel Impl commands to setup interactable panels
    • OnClick on a panel can open a menu (trading/researching)
    • OnClick might change the data on the panel (only for that specific player)
  • WE NEED SPACESHIPS AND SPACE STATIONS!. Plz give pics / blocks
    • Unimportant: Spaceship without interior -> Design only in the lobby
    • Important: Spaceship with interior (not too big!) used as 'player base' with upgrade/research station on it
  • Implemented Research(Manager/Command), ResearchProgress


Reddit recap


Open Offstream Todolist:

Bug: Moving lightdata upwards with CChunk will not generate new chunksections?


Bug: Make sure the executing player of a chunkli action cannot execute commands while the action is running (except OPs)

RegenWorldAreaAction needs a param if we want to use slow or forced writes ( conf.setForceWrite(false);        conf.setForceRead(false); )

Bug?: ResponseEntity tries to compare non comparable values?


Bug: Shop output and transaction numbers do not match (0.01 cent off; caused by fees?)

Move the ShopSign Text to the json/Shop.class

Bug: Somehow the heightmap of chunks gets broken resulting in plants not growing correclty? What causes this?

Shop: any (Buy anything in the shop for the same price)

Hide Items in the Shop that cannot be bought (bedrock?) but keep items with custom display names! (info area)

LibId: Create head on existing lib is bugged (partially fixed...)

LibMeta libMeta = KAccessI.getLibraryManager().get(c.getName()); KAccessI.getLibraryManager().removeProxy(libMeta.getLibId(), bItemType.Head);

F: Crafting Recipes do not check any permission? Do we want to hide some recipes behind perms? (Leveling System)

NiceToHave-List

Missing Feature: /chunk rotate does not rotate fmodels/fplayer

Offstream: Fox-AI is shit. We need to limit foxes and/or remove parts of the AI app//net.minecraft.server.PathfinderGoalFleeSun.c(SourceFile:67)

Idea: Keep a ChatHistory based on each user ( json chat output data + command history data )

(offstream) Bug: slowlySaveLevel with IOThread and fakechunks creates syncroinzation problems ultimately resulting in errors on chunk saving   

Add and check permissions for each useroption.

Add and check permissions for specific recipes?


OffStream: Move the ShopSign Text to the json/Shop.class

OffStream: Shop: any (Buy anything in the shop for the same price)

Idea: SuffixSearchTree takes a LOT of time to rebuild (onDelete) maybe use some other searchtree implementation?


Add "error sound" that gets played if the user is spamming / should stop typing too much in chat

API Requests:

  • Give all existing worlds
  • Give all existing accounts
  • Give UUID -> PlayerName lookup
  • Transaction
    • Monthly (cached possibly?)
    • Item LibId TransactionBuilder
    • Item Quantity TransactionBuilder
  • ItemLibrary
    • LibId exporting?