SL20W24
Videos / YT
Idea: How can array lookups be slower than a hashmap?
Idea: How to use Players as QA (TraceHelper)
Idea: Explain what makes crops growing slow in minecraft (chunk loading / page cache cpu problem)
General Todos/Bugs
- Missing Sound for 2+ Month sub notifications
- Test text2speech
- Countdown clock on stream starting (+ coffee clock)
- Amazon Ref link?
- Ref link for Monitor?
2020-06-08
Bug: Rockets from crossbows cause damage in non PVP areas
Bug: Lava flows over plot borders
Bug: SELLING items in adminshop (boots) with repair level is possible
Bug: Shifting plots below bedrock/to bedrock will teleport the player below the world
Bug: Chat-Mention sound will play even if the local-chat message cannot be seen
Bug: Useroption permission starts with uppercase "Kadi"
Flying machinges are possible - only on own plots!
Duping carpet is currently possible (Piston + Slime + coral)
Update /land info command to the new system
- Try to implement onclick events for plot flags
- SL20W23: Amazing visual updates we need to implement (from 22855)
Feature: Implement async player distance checking
Bug: ? TileEntities are not deleted correclty? Chests dont drop their loot sometimes on removal?
Offstream done:
Skylight checking on a block "isSolid()" with n(type) and IBlockData type
- Implemented new Heightmap for our system.
- SKYLIGHT_HEIGHTMAP("SKYLIGHT_HEIGHTMAP", HeightMap.Use.LIVE_WORLD, HeightMap.skyLightPredicate), // kade
- Still need to rewrite growth code in WorldTicker
2020-06-09
Bug: Bamboo not growing if only 1 block high
Skill System:
- UserData: Level, Broken Blocks / Killed Entities / UserStats
Brainstorming Skill System
Mcmmo:
*MiningType (Gathering)
*WeaponType (Combat, Swords, Archery, Armor )
*MovementType (Walking, Flying, Swimming, Teleport, Falling, Jumping, Breathing (Oxygen), Riding (Horses/Minecarts) )
*SpecialTypes (Acrobatics, Repair, Taming, Brewing/Alchemy, Crafting, Fishing 'Treasure finding')
*Acrobatics
*FastFood Skill (eate more than needed)
/skill -> CommandManager | Info | Set [skill] | activate | SkillNames enum
SkillSnooper
SkillManager ( ... )
UserPod -> SkillData (Level/Xp/BrokenBlocks etc.)
XSkillAction
Test a Tool that will create a 10x1x1 line of blocks
- Implemented Skill Commands/Manager/Skilltype/SkillPod
- Introduced first test skill "Mining" that can break any stoneblock instantly
- Implemented some nice effects for the Skill
- Implemented a rate-limit on executing
- Usage: Rename ANY item to "Mining" hand hold in the off-hand!
Bug: Turtle helmet will result in constant EntityEffect Event spam: (EntityHuman.java:233)
this.addEffect(new MobEffect(MobEffects.WATER_BREATHING, 200, 0, false, false,
Bug: Bungeecord steals /server command
2020-06-10
Brainstorm: What is the difference between Tools ans Skills?
- Currently Tools and Skills are basically the same. We need to make them different - otherwise there is no need to implement both
- Tools always temporary (until used up)
- Skills regenerate - forever
- Skill: Generate %more UBI based on online time
- Skill: Generate some food while offline
- Skill: Generate fuel for RB passively
- Skill: Need to reach Level X of Mining to actually enable crafting of "Mining Tool Level 2"
- Skills basically unlock stuff or generate something passively - everything else could be a tool.
- Compression/Decompression of Blocks
- KShop like menu with the available skills based on the user level
- Compression will cost "Energy" (?)
- User has Energy storage in his backpack
- Energy storage can be drained/filled
- Maybe a passive skill to generate small amounts of energy over time (solar panels / rocket fuel converter)
- Warping needs energy? Teleporting far distances needs more energey?
- Teleporting often uses up more energy?
- Energy used to quick-start rocket boots (similar to hybrid car engine)
- Decompression is free
- Leveling up the skill of Compressing will consume the items we want to compress!
2020-06-13
- I dont like "Skills"
- We have Space Stations, Mars Colonies , we have "Rockets" (Boots), we have Fuel, probably Energy/Powers as well.
- We got a polluted earth, we have 'real' planets.
- More realistic to have Tools, to have Resources, to have Materials --> Research/Technologies
- Research
- Example: Unlocking Compression/Decompression of Cobblestone.
- Cost: Invest 5000 Cobblestone (Farm/Buy 5k Cobblestone)
- Unlocks Cobble De/Compression
- Unlocking further technologies has preconditions
- We basically have a research-tree that defines in what order we can research/unlock
- Example: Unlocking Compression/Decompression of Cobblestone.
2020-06-14
- Update Panel Implementation to allow Images to be rotated up and down
- Better Panel Impl commands to setup interactable panels
- OnClick on a panel can open a menu (trading/researching)
- OnClick might change the data on the panel (only for that specific player)
- WE NEED SPACESHIPS AND SPACE STATIONS!. Plz give pics / blocks
- Unimportant: Spaceship without interior -> Design only in the lobby
- Important: Spaceship with interior (not too big!) used as 'player base' with upgrade/research station on it
- Implemented Research(Manager/Command), ResearchProgress
Reddit recap
- Wrench Tool: Allows rotation of blocks by shift clicking https://www.reddit.com/r/EscapeToMars/comments/h0lx7z/wrench_tool_to_change_blockstates/
- Refill Tool: Moves last used Item into hand if empty (Probably not usable as a client-script can do the same and needs no crafting?) https://www.reddit.com/r/EscapeToMars/comments/h0l3h4/refill_tool/
- Skill-Tree: We need some form of a SkillTree/SkillSystem. One possibility would be: https://www.reddit.com/r/EscapeToMars/comments/h0axro/skill_menu_example/ (I´d prefer /navi pages )
Open Offstream Todolist:
Bug: Moving lightdata upwards with CChunk will not generate new chunksections?
Bug: Make sure the executing player of a chunkli action cannot execute commands while the action is running (except OPs)
RegenWorldAreaAction needs a param if we want to use slow or forced writes ( conf.setForceWrite(false); conf.setForceRead(false); )
Bug?: ResponseEntity tries to compare non comparable values?
Bug: Shop output and transaction numbers do not match (0.01 cent off; caused by fees?)
Move the ShopSign Text to the json/Shop.class
Bug: Somehow the heightmap of chunks gets broken resulting in plants not growing correclty? What causes this?
Shop: any (Buy anything in the shop for the same price)
Hide Items in the Shop that cannot be bought (bedrock?) but keep items with custom display names! (info area)
LibId: Create head on existing lib is bugged (partially fixed...)
LibMeta libMeta = KAccessI.getLibraryManager().get(c.getName()); KAccessI.getLibraryManager().removeProxy(libMeta.getLibId(), bItemType.Head);
F: Crafting Recipes do not check any permission? Do we want to hide some recipes behind perms? (Leveling System)
NiceToHave-List
Missing Feature: /chunk rotate does not rotate fmodels/fplayer
Offstream: Fox-AI is shit. We need to limit foxes and/or remove parts of the AI app//net.minecraft.server.PathfinderGoalFleeSun.c(SourceFile:67)
Idea: Keep a ChatHistory based on each user ( json chat output data + command history data )
(offstream) Bug: slowlySaveLevel with IOThread and fakechunks creates syncroinzation problems ultimately resulting in errors on chunk saving
Add and check permissions for each useroption.
Add and check permissions for specific recipes?
OffStream: Move the ShopSign Text to the json/Shop.class
OffStream: Shop: any (Buy anything in the shop for the same price)
Idea: SuffixSearchTree takes a LOT of time to rebuild (onDelete) maybe use some other searchtree implementation?
Add "error sound" that gets played if the user is spamming / should stop typing too much in chat
API Requests:
- Give all existing worlds
- Give all existing accounts
- Give UUID -> PlayerName lookup
- Transaction
- Monthly (cached possibly?)
- Item LibId TransactionBuilder
- Item Quantity TransactionBuilder
- ItemLibrary
- LibId exporting?